Hello everyone!
I've been playing FF14 for a long while and needless to say me and my mate have accumulated a vast amount of wealth which allowed us to purchase a large house and invest millions on it ever since. We are very proud of our acquisition to say the least! But such a valuable possession can quickly become a heavy burden and I will soon explain why.
First of all, a house cannot be sold thus making such an acquisition a very poisonous one as there is no way to ever get back the gil invested in any way. Obviously, the housing system was built to be a permanent cash sink which is a shame since it binds people. Even worst since the items inside are bound to the house thus further preventing the recycling of used items. Unable to relinquish the demesne for a price is a grave flaw that has to be fixed in the future in my opinion or at least give players the option to alleviate the circumstances... For example... If I even want to change server one day because friends move to a new place, I won't be able to in fear of losing my extremely large investment. I would like to propose solutions for such an hindrance before it does become a major problem for some.
My first idea was to allow people to move their house with them or in this case... the instance of your house from one server to the other. Since each houses are separated instances with fixed locations for a limited amount of furniture, it could technically be possible and even easy to simply move the data package depending on how the system works and allocate a new trigger (door) that will lead the target to the house instance. That would allow a player to move his house to a free plot on a different server or even better, change plot on your current server if you are not satisfied with your current plot. That would require some additional plots depending on the available ones and incoming players (a bit like what Yoshi-P said about new instances being created as the plots fill up) hence why it might not be the best solution but with a bit more polishing, something could be done.
Another idea would be to make all housing areas accessible by all the servers. Such an idea would require a lot of work, additional programming if not even additional servers altogether. It is a very complex idea but I believe this idea could bring some life to the currently deserted residential districts and turn them into social hubs and gateways to the communities of other servers thus linking us all in some way (With appropriate restrictions such as ''No-trading'' to keep things balanced). Crazy talk... I know. Anyway, as for the solution that would bring to a transferring player? It is pretty simple... It no longer matters since your house will be accessible from a different server so changing server wouldn't be a sacrifice anymore. Finally, such an idea would also allow population of crowded servers to access the housing areas of low pop servers and purchase houses there if no other plots are available.
What do you guys think? Do you think the housing areas are okay as they are? How would you feel about losing a 100 million gil investment because you want to switch server? Would you like to meet players from other worlds in your residential district?