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Thread: The Balance

  1. #11
    Player
    Aselia_Xenoheart's Avatar
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    Dec 2014
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    4
    Character
    Aselia Xenoheart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by KitanaiKoneko View Post
    Also, in my opinion, a strong PvP system helps with balancing much more than people believe it to.
    No, no no no no just no.

    For reference check how GW2 ended up. Balancing PVE via PVP is one of worst designer ideas in MMOs of ALL TIME. In MMORPG balancing those two perfectly is just not possible. I think SE realizes that and this is why we have PVP skills for PVP only. Also why PVP in this game is bit on sidelines (compared to PVE).
    (4)

  2. #12
    Player
    Picchu's Avatar
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    Dec 2011
    Location
    Limsa Lominsa
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    25
    Character
    R'aqui Tia
    World
    Cactuar
    Main Class
    Ninja Lv 60
    Posts like this is why the devs don't listen to the English forums.

    On topic, I'd rather not get more unique than everyone already is. That opens up kicking and class discrimination because a person is playing a certain job that isn't "efficient" or "viable" enough for whatever that piece of content is, and one of the reasons I like this game is because I DON'T see that.
    (3)
    Last edited by Picchu; 01-06-2015 at 05:04 PM.

  3. #13
    Player
    Krr's Avatar
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    Sep 2013
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    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    I'll accept a cry for more unique as soon as BRD's 'unique' ability to make melee DPS last more than 4 minutes stops dominating the raid comp meta.
    (0)
    video games are bad

  4. #14
    Player
    Stihllodeing's Avatar
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    Oct 2014
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    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    Quote Originally Posted by Aselia_Xenoheart View Post
    No, no no no no just no...snip.... I think SE realizes that and this is why we have PVP skills for PVP only. Also why PVP in this game is bit on sidelines (compared to PVE).
    That's not what they said, at all.

    Games that have a well developed pvp system integrated into a primarily pve game tend to have access to testing and player experiments. For instance, if you could duel in FF ARR baselines for all kinds of things could be researched, developed, and experimented with.

    I'm pretty sure that's all they meant.
    (0)

  5. #15
    Player
    Pterois's Avatar
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    Feb 2014
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    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    its trail and error people... you open up the doors to complete freedom and customization. then watch what the people do and see what becomes the normal/most powerful/most sought after. THEN instead of nerfing those to be on par with the jobs no one wants to play... you look at how you can make up for the short falls of those weak jobs. AND YOU DONT DO THAT BY INCREASING THEIR POTENCY. you actually make changes to the abilities and make them more fun to play. like giving drg the chance to dodge while jumping (like ever freakin other FF in history) or giving the PLD the ability to raise in battle or actually push out decent heals while another healer is being raised (to take the safe slow route to ensure victory)... or making the war dps respectable enough for a 1 tank situation be a balls to the walls crazy kill fest that could just as easily find defeat (going the NOT safe route lol)

    Just like all of the Final Fantasy's in the past... having a particular job in your team gives you both benefits and drawbacks (like using all drgs with dragon lances to defeat neo-shinryu or not being stupid and brining blms to the Omega MKII fight in FF3) the devs just needs to figure out how to have BOTH the benefits and drawbacks not outweigh each other in awesomeness.
    (1)
    Last edited by Pterois; 01-06-2015 at 11:13 PM.
    "Try not. Do or do not. There is no try."

  6. #16
    Player
    Suggestion's Avatar
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    Nov 2014
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    Character
    Calina Servilius
    World
    Zalera
    Main Class
    Summoner Lv 50
    Quote Originally Posted by Picchu View Post
    Posts like this is why the devs don't listen to the English forums.

    On topic, I'd rather not get more unique than everyone already is. That opens up kicking and class discrimination because a person is playing a certain job that isn't "efficient" or "viable" enough for whatever that piece of content is, and one of the reasons I like this game is because I DON'T see that.
    I wasn't looking to segregate the classes but only to hope that they could have roles that would support each other. Hopefully not to the point where 4 BLM or 4 SMN in 8 man parties are not accepted. But that first part of your comment was a little rude.
    (0)

  7. #17
    Player
    Renik's Avatar
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    Aug 2013
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    Limsa
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    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Picchu View Post
    Posts like this is why the devs don't listen to the English forums.

    On topic, I'd rather not get more unique than everyone already is. That opens up kicking and class discrimination because a person is playing a certain job that isn't "efficient" or "viable" enough for whatever that piece of content is, and one of the reasons I like this game is because I DON'T see that.
    This is already happening, and i don't think a well balanced freedom to build our characters would make it worse, of course if you come here with cliche fears nothing will be done, perhaps we should remove gear, if ones have better gear than others this could cause segregation, as you see being scared only makes the game less fun by limiting it.
    (1)

  8. #18
    Player
    Codek's Avatar
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    Sep 2013
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    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Ugh, this topic is terrible.

    Uniqueness is a lie, this day in gaming it is far to common to simply look up the math and experiments that someone else performed and optimize based on those results just like every other player.

    The only thing you get from overly complicated and elaborate systems is a development team struggling to fill the needs of the players crying that they are mathematically inferior to fellow counterparts.

    Just call for more elaborate content that stress different play styles to succeed at, but please don't request for continuous character modifications forced upon all players to constantly (and unnecessarily) review how to play the game.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  9. #19
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Over Balance leads to bland classes where everything is more or less the same 1,2,3 + 4,5,6 spam over and over and over with different animations.

    Balance is very important or it leads to classes that no one wants, but extreme overbalancing can lead to over simplification which is horrible. Aka the removal of the elemental wheel, mob resistances, breaking weapons and part of the mobs and such. These were all good things in 1.X that should of been brought over. Being unique and more complex especially at endgame I see as more important then perfect balance. Sure maby X class if better in this 1 encounter... who cares it is 1 encounter if it leads to a more rich endgame.

    Only thing perfect balance is important in is PvP.
    (5)

  10. #20
    Player
    Suggestion's Avatar
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    Nov 2014
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    141
    Character
    Calina Servilius
    World
    Zalera
    Main Class
    Summoner Lv 50
    I'm not on board with creating content just to create content. I think that will eventually stagnate. I would think that expanding on ideas already in play would also be beneficial to a game to keep it interesting. And i came here from GW2 and they are still focusing on pumping out new story instead of fine tuning their already existing content (which of course is something SE is doing a much better job with). But hey i don't know how to run a game ^^

    Oh in case everyone was wondering why my topic post is so cheesy, its because i wanted people to read it not just the comments below and such.

    And on a side note, My post was to convey the idea that when you edit one class we should look to see how it affects another and such. Not to fear change but look at it from a bigger picture. I know that sounds arrogant. SE thinks about it all the time I'm sure ^^
    (0)

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