BLM and tank main here, I've never considered using quelling strikes nor do I ever lose hate to any BLM's unless I screw up with my pull, suppose people who complain about this need to get gud.
BLM and tank main here, I've never considered using quelling strikes nor do I ever lose hate to any BLM's unless I screw up with my pull, suppose people who complain about this need to get gud.
I play BLM mostly in dungeons because I want to clear trash faster. I usually start casting Fire 3 when the tank is approaching and gathering the pack.totally agree with the dps hitting targets mid pull as your collecting up multiple mobs.. totally unacceptable.
however hitting your intended target as you lob it or tomahawk it isn't a bad thing as blm since it will be a dot and not a fully buffed fire 3.
as pld our next move is nearly always cos and flash... and if its a big pull followed up by flash spam which in my experience is more than enough to hold of proactive dps. although less so under the hitting mobs on route.
I do agree though that letting the tank take full hate is important and so any dps should switch to the next target for atleast 1gcd move to allow the tank to gen more hate on intended target if your hate meter spikes to high or you actually do grab hate.. even if as blm it means cancelling your next cast altogether.
Either the tank sucks, or the BLM is stupid, or a combination of both. I actually don't have issue starting my cast as the tank approach the trash. Just target your Fire 2 at another mob within the pack instead of the same mob you hit Fire 3 with and you should be fine.
But really, some tanks in DF hold mob hate so loosely that a baby can hold his/her bladder tighter. Some tanks doesn't even bother to AoE hate control when the team have a BLM/WHM using AoE and doesn't even cycle their 1-2-3 enmity combo around the mobs (in single pack pull). It's just bad.
Thankfully JP data center doesn't have much of these issues.
Source? I've never heard of the center target of Fire II gaining more enmity than the others. As far as I can tell, the enmity gain is solely based on damage dealt.
I agree there is a lot of tanks who do not gen for aoe threat but that is why it is more important to give them a second on multi mob pulls.. cus otherwise your just gonna get eaten.
I tank with aoe in mind which is always enough to hold of single target as well but I'll watch that if I know there's a well geared mnk drg or nin in group. I think I do this cus I main blm and so tank how I know it needs to be done to hold hate against blms and so have no issues with two blm and a whm spammng aoe.
heck even in st ill grab all trash scare my healer and still hold hate against the whole raid since we only have to worry about the top hate generating dps in the grp anyways.
strange awareness of ghosts that no longer haunt this shell.
I'm not that sure but experience wise it seems to work for me. Even when I AoE on BRD, I noticed that the center target of the AoE skill seems to go down faster for whatever reason.
Sure I can, but this is fundamentally a tanking issue.
If you have never used Quelling on your BLM Trixxy and never felt the need; then your DPS needs to, as you put it, get gud. Just because you never get hate doesn't mean the tank is that awesome, just means you might need to beef up a bit. Even the best tanks will lose it at times, and they know that. Your input on this topic really was unnecessary.
Aight, just my experience so far:
As a tank (Pld main):
- Depending on the dungeon / raid you are in, quelling strikes can be incredibly usefull
-> [example] "old" T7 Addspawn at 80/35% -> incredibly helpfull if the dps have it / use it
-> dungeons: large pulls -> triplle flare -> incredibly helpfull
As a Blm(left side crafted I110, full melded, right side Sol/HA I110 + Shiva Weapon I115] - NO QUELLING STRIKES
- I'm getting hate after 2 Flares allready from time to time, depending on the tank
- Attacking Adds in T9 to quickly is a death sentence
Just as example. Yes, im working my way up to Lvl 34 to get it.
Conclusion: IMHO its very very usefull if you know your Dps-Class and or raid something which includes adds spawning.
You could easily fix this by giving tanks a one vote dismiss versus DPS. It's not like DPS aren't a dime-a-dozen anyway. Want to harass the tank? Fine, go sit in the queue for another hour. Also switch quelling with raging strikes in terms of the level you get them at.
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