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  1. #41
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wizarus View Post
    Your pet can solo open-world, at no point is Tri-Disaster needed for anything in PVE except maybe Garuda Plumes(and even there it's not really needed just convient). Game should always be balanced around PVE first, and there the skill is useless.
    Then so is fluid aura, shadow bind, freeze and blizzard II. Every ranged job except Sch gets their own version of bind. I don't see why we should be pressed to give up ours.
    (3)
    Last edited by Brianmj; 01-22-2015 at 09:48 AM.

  2. #42
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Removing the one ranged AoE bind from Summoner, and giving it Apocatasis instead from BLM so they can have something else would make these two roles more balanced for PVE? Sounds a lot less like balance, and much more like wanting to justify foisting Apocatastasis off on another class because they already have one ability castable only on other party members with a long cooldown between using it, so hey, why not remove their one crowd control ability and make them take this one instead?

    As things stand now, excluding cross class skills:

    BLM- 2 ranged AoE crowd control abilitites- AoE Bind(Freeze), AoE Sleep; 1 short duration, single-target defensive spell castable on a different party member only, with a 1 minute wait required prior to re-use- Apocatastasis
    SMN- 1 ranged AoE crowd control ability- Tridisaster; 1 short duration, single-target defensive spell castable on a different party member only- Eye for an Eye

    After the proposed change, BLM would still have 2 ranged crowd control abilities (plus Blizzard II) and Summoner would then have 0. And instead Summoner would have 2 short duration, single-target defensive spells castable on a different party member only. That sounds like the exact opposite of balancing the two roles to me.

    The availability of a tank pet doesn't negate the need for the overall availabily of crowd control skills. Garuda allows higher DPS solo or without a party of 4 against mobs through things like: Raging Strikes -> DOT's -> Garuda's Contagion (to extend DOT duration) -> Bane & Aerial Slash -> Tridisaster to bind. The AoE bind of tridisaster may be much less useful in a dungeon but the same can be said for Sleep (the party should always have a tank after all). Balancing roles between PVE doesn't mean changing a set of abilities for a class based solely on content in Duty Finder meant for a light or larger sized party.
    (2)

  3. #43
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    + BLM have blizzard that make 40% heavy + Lethargy. Disease do not work in pvp anymore for slowing purpose (same with combat ress) so BLM have way more better support than SMN if opponents are chasing you or your team mates. Tri-Disaster is our best support ability in pvp and now you wanna remove it?
    (2)

  4. #44
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Xisin View Post
    A BLM's dps charts looks akin to a heart rate monitor graph for the record. It goes 600-700 to 200-250 and bounces up and down. (as in in the moment dps not what the whole fight is at at the time.)

    Also I agree apoc is out of place on the blm kit and doesn't belong. I've always complained about it though. I'd really like to see blm get burst back instead of nasty apocatastasis. Matter of fact I'd be happy if the became more similar to 1.0's incarnation and get old freeze back also. You know what would be awesome for summoner? Sanguine Rite - for the 2.0 players and beyond its like a weaker version of manaward (it absorbs a portion of hp in damage but it also worked on physical) but if you take damage with it on it also restores mp, it was a staple of the old blm kit.
    New player here, well never played 1.0. How did the old freeze function?
    (0)

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