

You misunderstood me.? The part you quoted was about an icon display in the Unending Journey window, and had nothing to do with dialog.
As far as the dialog differences go, I agreed with you they should be selecting the dialog that fits your current job in cases where your job affects the dialog. I thought it strange that it doesn't do that already.
I said that we could have an option where we can choose to have the cutscenes with the dialog changed or without it.
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