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  1. #11
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Romsca View Post
    If that's how someone wants to see the current smn class that's how they see it. Are we discussing lore of the class or the gameplay mechanics? Could scholar do with out the pet if we boost the heals? If we didn't have the pets with acn/smn/sch would the class still be viable? I think so. The class called summoner, without the pets, is a multi target sustain damage dealer. It shines when there are multiple monsters that, for whatever reason, can not be grouped together, prohibiting the use of abilities like flare, fire 2, holy, rain of death, etc. Currently we do not have a lot of content catering to summoners strength, which I add is the weakness of the other classes, a black mage can't be in two places. This is what we have and I have strong doubts we will see any redesign of the class mechanics. Let's do this. Remove the pets, change Arcanist to Poisoner, Summoner to Arcanist and come up with 3 new job skills to replace summon 3/spur/enkindle. Radical enough for everyone?

    Or even better, next producer Q&A event everyone go pester SE with questions on what their plans are for summoner.
    Summoner is a polarizing class in this game it's divided into to camps some are saying it doesn't feel like a Summoner some saying they need to make adjustments to mp and potency buff.

    SE didn't intend to design a Summoner they wanted to design a multi target damage over time class combine it with a pet class and call it a Summoner. For the people that wanted a dot class it's fine but for the people who voted for the Summoner it wasn't fine they felt ripped off because they wanted Pet job and got a DoT job instead.

    They won't redesign the Summoner but I do think they'll add more spells that make it feel more like a Summoner.
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    Last edited by Akiza; 02-08-2015 at 10:07 AM.