moving my pet is a dp sloss since garuda and if the tank fails with ifrit during bow time, well, ifrit is dead. I'm pretty sure u know why moving garuda is a dps loss...Either move your pet to the center with you, or just Sustain it. You have to move it for the arrow mega-attack or it will die. It's definitely a hassle but SMN can do really well in Shiva; unfortunately, like all fights, BLM smokes it, making all the pet microing and manipulating Shadow Flare to have good upkeep feel pretty pointless on a personal level.
how about they fix the stack issue =D


Garuda have 1 sec cast time and 3 sec recast time. You can try move your pet during that 2 sec free time so it is not dps loss.

I'm not saying I don't agree with things you said. I just enjoy the job. And it use to seem pretty damn good in dungeons using Bane etc. Soldiery gear was pretty good for Summoner, Poetics gear seriously hurts it with all the excess spell speed and accuracy.
All that accuracy may be needed in final coil.
I know there are ways to work around the poetics gear problems. Crafted gear with meld and drops from World of Darkness and I'm working on that but still I have felt like my effectiveness has gone down and I don't do anything beyond second coil.
I've noticed it in the higher level dungeons, I feel like blm's make me useless.
But it not SMN's fault that SE hasn't addressed these problems.
But until then I understand they are not good for final coil. It's just sad. It's a fun class.
I find BLM rather boring and simple. I'm not putting down ppl who like BLM, just how it feels to me. On the other hand playing it I see the power.
I just hope SE isn't gonna let SMN die a tragic death from which it never comes back.
garuda's movement will cost u dps u can try messing with it yourself, it just doesn't move and instantly starts casting, it moves and takes its sweet time to turn and face the target especially if it was in a different angle/direction. For example when a target is being on a constant move around the arena and being out the line of sight then yeah it does affect garuda's dps. Also my dear distance matters, also have i forgot the delay of garuda's responsiveness when I use 'place' yeah it's not as smooth "recast time is an open window for adjustment" with every fight, yeah no.


I tried against dummy and you do not lose much dps if you hit wind blade -> move to -> wind blade -> move to. Maybe you lose one or half attack from garuda but it is not end of the world. One attack every min is probably 5~ less dps. Melee dps may lose even more while moving. I hope there would be more that kind of fights where you need move more your pet. Most of fights are like that your garuda sit in the one spot whole fight that make it really boring.garuda's movement will cost u dps u can try messing with it yourself, it just doesn't move and instantly starts casting, it moves and takes its sweet time to turn and face the target especially if it was in a different angle/direction. For example when a target is being on a constant move around the arena and being out the line of sight then yeah it does affect garuda's dps. Also my dear distance matters, also have i forgot the delay of garuda's responsiveness when I use 'place' yeah it's not as smooth "recast time is an open window for adjustment" with every fight, yeah no.
Last edited by Sunako; 02-06-2015 at 09:01 PM.
It's like you are saying why are you buffing summoner all together?
When the mana issue gets resolved it'll be around 20-15 dps gain, if 5 dps doesn't matter to you, i'm sorry but it does matter to me- and 5 dps is probably for an ideal scenario, you are assuming it's 5 dps under one minute but garuda does over 1/3 of your dps if not more. I like how most people think that the pet is just sitting there dps'ing without a care. If you've been doing that and you haven't even noticed the dps loss for a caster type pet to move then I don't know...


I m actually pretty tired of hearing that dodging mechanic is dps loss. Do you know how many times i have seen melee die because they take all shit their face and use blood for blood during they take big hits. And always they explain "because of dps loss". DPS is not always the only thing that matter. Dead dps is always bad dps.
Last edited by Sunako; 02-07-2015 at 01:48 AM.
it's not meant to be easy to be top dps and dying to it is not an excuse, but there are things that are not really well thought when summoner was designed especially the pet. Melee is meant to dodge things it's why the gap between ranged and melee exists but when you see the whole party adjusting to melee while neglecting ranged cause single target then you know it's not "working as intended."I m actually pretty tired of hearing that dodging mechanic is dps loss. Do you know how many times i have seen melee die because they take all shit their face and use blood for blood during they take big hits. And always they explain "because of dps loss". DPS is not always the only thing that matter. Dead dps is always bad dps.
I do put the effort with my pet and the class overall and it's not easy yet I don't see the gap getting any closer not even with blm, so it's very very frustrating to not even know if any of these faults are getting fixed anytime soon.
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