People talking about utility between blm and smn. Take into consideration that all hard hitting mechanics are magical, and so is all tank busters (do correct me if I'm wrong) what does smn have against magic dmg: Virus And e4e. What blm has against magic damage: Manaward (for self) apocastasis(-10% magic damage taken) for tank, e4e (With 60sec longer cd, but keep in mind, you still have 2 healers that can pop it during blm's down time, and just how many of all the summoners remembers to use it? I know that I don't, but remember to use it as sch)
and battle raise.. yeah.. smn's run out of mp in around 4 minutes if memory serves right (with no ED's). Battle raise costs I believe 785mp, that's more than 2 full sets of DoTs, so essentially if you have to raise, your mp lasts for 3 minutes of full dmg.