I updated my above post to include what I feel is a reasonable value for BLM Potency/s to make a comparison for SMN Potency/s.
Gear wise, you are correct that better itemization for SMN could probably add an additional 5-10 DPS. (I'm to the idea that it would be closer to 5 DPS)
On average this would leave a gap of ~50 DPS for any given turn in FCOB, which brings me back to that Potency/s value of BLM that is 10% higher.
T10 - SMN 470 vs BLM 525 (SMN + 10% = 517 DPS)
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So going from 2COB to FCOB we have the increase damage from gear + more up-time in FCOB for BLM to maintain damage, which makes this difference more obvious.
i.e. (i106)
BLM 442 DPS max
SMN 401 DPS max
So you only start out with a 41 DPS difference. Add in movement + boss jumps etc and you only end up with +/- 10 DPS between each
FCOB (i111)
BLM 460 DPS
SMN 417 DPS
Out of the gate, BLM starts 43 DPS higher with the potential for more.
Estimated DPS i131
BLM 585
SMN 531
(a whopping 56 DPS higher - almost exactly 10% higher) - does not include SMN loss of damage for things dying faster, or lucky BLM procs (less tick time)
- Prior to BLM buffs in 2.3
Estimated: BLM 115 Potency/s with the option for %5+
So...was BLM actually well balanced prior to it's buffs?
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I mean Melee DPS is getting pretty crazy, but prior to 2.3 BLM buffs at least the mage classes were close to equal.



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