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  1. #101
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Havenchild View Post
    Except if your not playing a SMN in melee range, that's something equally wrong. The best SMNs face the exact same amount of danger.
    This is ALSO a problem. SMNs HAVE to stand in melee range to maximize damage, but we can't even get close to melee DPS numbers.
    (2)

  2. #102
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Havenchild View Post
    Except if your not playing a SMN in melee range, that's something equally wrong. The best SMNs face the exact same amount of danger.
    can you elaborate on this please? I am genuinely curious because I have never seen a smn stand in melee range. I would like to know, might help the smn in my static.

    I mean, unless you were joking.

    Edit: I am of the mindset that melee dps HAVE to do more dps than ranged. The moment rdps can do as much or more at top level play, it invalidates any reason to bring a melee dps other than for melee LB. People ever only want so many melee dps around the boss, it gets crowded. No one really ever complains about too many ranged dps in the party. At least not from my experiences.
    (2)
    Last edited by Leonus; 01-09-2015 at 08:42 AM.

  3. #103
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Leonus View Post
    can you elaborate on this please? I am genuinely curious because I have never seen a smn stand in melee range. I would like to know, might help the smn in my static.

    I mean, unless you were joking.

    Edit: I am of the mindset that melee dps HAVE to do more dps than ranged. The moment rdps can do as much or more at top level play, it invalidates any reason to bring a melee dps other than for melee LB. People ever only want so many melee dps around the boss, it gets crowded. No one really ever complains about too many ranged dps in the party. At least not from my experiences.
    Book whacking brings valuable damage over time.
    (4)

  4. #104
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Leonus View Post
    can you elaborate on this please? I am genuinely curious because I have never seen a smn stand in melee range. I would like to know, might help the smn in my static.

    I mean, unless you were joking.

    Edit: I am of the mindset that melee dps HAVE to do more dps than ranged. The moment rdps can do as much or more at top level play, it invalidates any reason to bring a melee dps other than for melee LB. People ever only want so many melee dps around the boss, it gets crowded. No one really ever complains about too many ranged dps in the party. At least not from my experiences.
    Summoner's have to utilize auto attack to maximize there DPS that's why they have to be in melee range.
    (1)

  5. #105
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ardan View Post
    What the hell does this even mean? Are you referring to melee? BLM has infinite MP and the melee DPS most likely have a BRD to sing Paeon for them when they need it. SMN is generally the only one left out for songs because it's either more MP for the SMN, or having the melee run out of TP. WHM and SCH will almost never run out of MP if they manage their cooldowns properly.

    By the way, being a melee is far more difficult than being a ranged DPS that is out of range, able to damage an enemy, without being damaged. Start making sense please.
    In Final Coil there is no difference in dodging mechanics at all.
    T10 - Nope
    T11 - Nope
    T12 - Nope
    T13 - Nope

    PS: completely how you say 'far more difficult'. It's piss easy
    (2)

  6. #106
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Went full-on derp. Forgot Final Coil is melee friendly.
    (1)

  7. #107
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by zcrash970 View Post
    2.) Our battle raise is completely worthless when it comes to the FCoB or any content, in my opinion. If you have someone die in the FCoB, you might as well reset the fight. The rez order always go SCH>WHM>SMN.
    Is it really that big a mana issue on smn? In my SCOB static, we had rez order SMN > SCH > WHM (our whm always had more mana problems than our smn or sch, so we wanted to drain hers the least).
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  8. #108
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Quote Originally Posted by YanderePrincess View Post
    Is it really that big a mana issue on smn? In my SCOB static, we had rez order SMN > SCH > WHM (our whm always had more mana problems than our smn or sch, so we wanted to drain hers the least).
    FCoB is pretty grueling for SMN. Adds means Aetherflow stacks aren't being used on fester for max DPS or energy drain for MP regen. Lots of movement means lots of Ruin 2 being thrown around. You also have situations were adds are spaced apart, meaning you have to apply dots multiple times instead of being able to bane everything (though it does give you back some energy drain shots). Lots of cleaves that don't ignore pets means having to summon mid fight, compounding the problem until you learn what to watch for. There is very little downtime to allow Aetherflow to cool down and top you off due to the hectic nature of most fights.

    I've cleared 10, 11 and gotten to final phase of 12 on summoner. Of these 3 fights 10 is definitely my least favorite and I just do it as black mage now.
    (2)

  9. #109
    Player
    yumeyume's Avatar
    Join Date
    Aug 2013
    Location
    Cactuar
    Posts
    88
    Character
    Yume Yume
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    I feel that SE doesn't look at SMN at all. Are they abandoning SMN? Or favor another jobs than SMN? What Buff have smn actually receive during entire 2.0? The only buff is PET - End up - a lot of smn still use Garuda > Ifrit.

    FCOB leaves SMN no room for mistake - one mistake = no mp. As a full time smn, I still think SMN is still doing "ok" in FCOB. in SCOB, there were a lot of smn - now - I can only count 5 smn in FCoB on my server - 5 full time SMN - almost everybody else changed into BLM or NIN.

    in FCOB - No Rez for smn. Many teams are very closed mind and they only look at the dps number and smn is currently out of job.

    (sorry for the rant)
    (1)
    When summoners come together, everything melts like butter in the sun.

  10. #110
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by YanderePrincess View Post
    Is it really that big a mana issue on smn? In my SCOB static, we had rez order SMN > SCH > WHM (our whm always had more mana problems than our smn or sch, so we wanted to drain hers the least).
    No, but because SMN damage is behind other classes in FCOB because of "no down time" and only short opportunities to multi-dot, players are pushing every bit of DPS they can which gives the illusion that there are MP problems.

    The truth is, that even with unlimited MP, SMN would still be behind.

    FCOB definitely requires more MP awareness for SMN compared to previous Coils though.
    (0)
    Last edited by Judge_Xero; 01-10-2015 at 04:16 AM.

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