
can you elaborate on this please? I am genuinely curious because I have never seen a smn stand in melee range. I would like to know, might help the smn in my static.
I mean, unless you were joking.
Edit: I am of the mindset that melee dps HAVE to do more dps than ranged. The moment rdps can do as much or more at top level play, it invalidates any reason to bring a melee dps other than for melee LB. People ever only want so many melee dps around the boss, it gets crowded. No one really ever complains about too many ranged dps in the party. At least not from my experiences.
Last edited by Leonus; 01-09-2015 at 08:42 AM.
Book whacking brings valuable damage over time.can you elaborate on this please? I am genuinely curious because I have never seen a smn stand in melee range. I would like to know, might help the smn in my static.
I mean, unless you were joking.
Edit: I am of the mindset that melee dps HAVE to do more dps than ranged. The moment rdps can do as much or more at top level play, it invalidates any reason to bring a melee dps other than for melee LB. People ever only want so many melee dps around the boss, it gets crowded. No one really ever complains about too many ranged dps in the party. At least not from my experiences.
Summoner's have to utilize auto attack to maximize there DPS that's why they have to be in melee range.can you elaborate on this please? I am genuinely curious because I have never seen a smn stand in melee range. I would like to know, might help the smn in my static.
I mean, unless you were joking.
Edit: I am of the mindset that melee dps HAVE to do more dps than ranged. The moment rdps can do as much or more at top level play, it invalidates any reason to bring a melee dps other than for melee LB. People ever only want so many melee dps around the boss, it gets crowded. No one really ever complains about too many ranged dps in the party. At least not from my experiences.
In Final Coil there is no difference in dodging mechanics at all.What the hell does this even mean? Are you referring to melee? BLM has infinite MP and the melee DPS most likely have a BRD to sing Paeon for them when they need it. SMN is generally the only one left out for songs because it's either more MP for the SMN, or having the melee run out of TP. WHM and SCH will almost never run out of MP if they manage their cooldowns properly.
By the way, being a melee is far more difficult than being a ranged DPS that is out of range, able to damage an enemy, without being damaged. Start making sense please.
T10 - Nope
T11 - Nope
T12 - Nope
T13 - Nope
PS: completely how you say 'far more difficult'. It's piss easy
Went full-on derp. Forgot Final Coil is melee friendly.

Is it really that big a mana issue on smn? In my SCOB static, we had rez order SMN > SCH > WHM (our whm always had more mana problems than our smn or sch, so we wanted to drain hers the least).
"Women are meant to be loved, not to be understood." ~Oscar Wilde
FCoB is pretty grueling for SMN. Adds means Aetherflow stacks aren't being used on fester for max DPS or energy drain for MP regen. Lots of movement means lots of Ruin 2 being thrown around. You also have situations were adds are spaced apart, meaning you have to apply dots multiple times instead of being able to bane everything (though it does give you back some energy drain shots). Lots of cleaves that don't ignore pets means having to summon mid fight, compounding the problem until you learn what to watch for. There is very little downtime to allow Aetherflow to cool down and top you off due to the hectic nature of most fights.
I've cleared 10, 11 and gotten to final phase of 12 on summoner. Of these 3 fights 10 is definitely my least favorite and I just do it as black mage now.

I feel that SE doesn't look at SMN at all. Are they abandoning SMN? Or favor another jobs than SMN? What Buff have smn actually receive during entire 2.0? The only buff is PET - End up - a lot of smn still use Garuda > Ifrit.
FCOB leaves SMN no room for mistake - one mistake = no mp. As a full time smn, I still think SMN is still doing "ok" in FCOB. in SCOB, there were a lot of smn - now - I can only count 5 smn in FCoB on my server - 5 full time SMN - almost everybody else changed into BLM or NIN.
in FCOB - No Rez for smn. Many teams are very closed mind and they only look at the dps number and smn is currently out of job.
(sorry for the rant)
When summoners come together, everything melts like butter in the sun.



No, but because SMN damage is behind other classes in FCOB because of "no down time" and only short opportunities to multi-dot, players are pushing every bit of DPS they can which gives the illusion that there are MP problems.
The truth is, that even with unlimited MP, SMN would still be behind.
FCOB definitely requires more MP awareness for SMN compared to previous Coils though.
Last edited by Judge_Xero; 01-10-2015 at 04:16 AM.
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