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  1. #91
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52
    It's hell if you happen to die. Melees have Bard support and BLM can just resume normal rotation after a few seconds. Have fun summoning pet + reapplying and maintaining Dots with that amunt of mana restored and no hope of bard support. Sometimes you might as well stay dead.
    (4)

  2. #92
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    That's actually also quite true. Summoner gets punished so hard for disconnecting or dying. You have to resummoner your pet with a predetermined MP poll. Basically doing awful (the most afwul of them all). You can argue that if a Summoner stays alive at least, he should push good numbers. What's the point of you're like the lowers of the 'pure' DPS and collapse even more when you makes a mistake in comparison to other classes?
    (4)

  3. #93
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ViviAnimus View Post
    That's actually also quite true. Summoner gets punished so hard for disconnecting or dying. You have to resummoner your pet with a predetermined MP poll. Basically doing awful (the most afwul of them all). You can argue that if a Summoner stays alive at least, he should push good numbers. What's the point of you're like the lowers of the 'pure' DPS and collapse even more when you makes a mistake in comparison to other classes?
    Game should not be balanced by that how many mistake you do. Game should be balanced the way you do not do mistakes. And i think healers and tanks get even bigger punishment if they disconnect since that can wipe whole party.
    (5)

  4. #94
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ViviAnimus View Post
    Summoner gets punished so hard for disconnecting or dying. You have to resummoner your pet with a predetermined MP poll. Basically doing awful (the most afwul of them all). You can argue that if a Summoner stays alive at least, he should push good numbers. What's the point of you're like the lowers of the 'pure' DPS and collapse even more when you makes a mistake in comparison to other classes?
    You do have a point that if a summoner dies, it'll be very difficult to get back on DPS. You get back up, you force to use aetherflow to re-summon your pet so you back to no MP. You pretty much forced to use energy drain to reapply your DoTs, but even then you have to wait another min to aetherflow again to get MP back so you basically have to stop DPS for awhile to get MP back to normal numbers. Something like that have to be re-worked at some point to stay on par w/ other DPS cause the other classes can get back to their DPS numbers pretty quick.
    (2)

  5. #95
    Player
    Dextro's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Dextro Couteau
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Osmond View Post
    You get back up, you force to use aetherflow to re-summon your pet so you back to no MP. You pretty much forced to use energy drain to reapply your DoTs, but even then you have to wait another min to aetherflow again to get MP back so you basically have to stop DPS for awhile to get MP back to normal numbers.
    This is all assuming Aetherflow is up the moment you raise; if you died shortly after putting it on cooldown.... have fun
    (6)

  6. #96
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Not dying is not a mistake and it is also sometimes not even in your own hands. Disconnect is mostly not in your hands, dying because of lack of healing is also not in your own hands. If you think healers and tanks should get punished for disconnecting, then you are just not thinking right. The raid is punished enough, probably by wiping in Final Coil. Why would you create different measurements in punishment for something you can't even control? That's just simply stupid, no?
    (1)

  7. #97
    Player
    Puwarh's Avatar
    Join Date
    Apr 2014
    Posts
    58
    Character
    Pawah Mujuuk
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    Die can be suck for every one and far worse for SMN. As I play around and die a lot due to the delay to server/ lag SMN (get a lot of improvement when move to a better server) did the slowest and most annoying to get back on there feet although you shouldn't die in the first place.

    Somehow people tends to not try to learn to understand how SMN do their damage when run together even in the higher content dungeon I, as a SMN and not other DPS job, did get scold from time to time how low my damage was. So, right now, until something was done to SMN I think I gonna enjoy other class and hope they do not leave SMN to rot away. Still have many things to do anyway.
    (1)

    Not bad, huh?

  8. #98
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    other DPS jobs are easier to use then Summoner because they are more direct and are able to sustain DPS numbers while the Summoner's damage has a hard cap and declines rapidly after 4 min.
    (0)

  9. #99
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    other DPS jobs are easier to use then Summoner because they are more direct and are able to sustain DPS numbers while the Summoner's damage has a hard cap and declines rapidly after 4 min.
    What the hell does this even mean? Are you referring to melee? BLM has infinite MP and the melee DPS most likely have a BRD to sing Paeon for them when they need it. SMN is generally the only one left out for songs because it's either more MP for the SMN, or having the melee run out of TP. WHM and SCH will almost never run out of MP if they manage their cooldowns properly.

    By the way, being a melee is far more difficult than being a ranged DPS that is out of range, able to damage an enemy, without being damaged. Start making sense please.
    (1)

  10. #100
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ardan View Post

    By the way, being a melee is far more difficult than being a ranged DPS that is out of range, able to damage an enemy, without being damaged. Start making sense please.
    Except if your not playing a SMN in melee range, that's something equally wrong. The best SMNs face the exact same amount of danger.
    (5)

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