In the event that the PSN is down we will take down the whole game so as not to make seam we favor people losing out on stuff.
In the event that the PSN is down we will take down the whole game so as not to make seam we favor people losing out on stuff.
In response to being given Heavy when a mob hits you on your mount, it will now apply to you when you are on foot as well.
A new Aethyrite has been added to Camp Whitebrim. The Aethyrite at camp Dreagonhead has been removed.
New and challenging four person duties have been added! In these dungeons, one death means a full party wipe and resetting the dungeon.
Many people complain about heavy slowing them in open world. To address this the default speed has been lowered by 50% and heavy will now give a speed increase buff.
People complaining about last relic upgrade and RNG. Now each dungeons will drop a token. You will need 1000 of each to buy the required relic object (with weekly limit of 250).
in order to fix the RNG of zodiac drops, each dungeon will have a 100% drop chance, this % chance will decrease by 3% for every 30 seconds the dungeon takes.
In order to fix the miqo'te doze emote when interacting with beds, beds can no longer be interacted with.
to address the demand to glamour old relic weapon glows over current-stage relics. a 4 star "glow augmentation" recipe has been added, requiring the new 4 star gathering nodes.
To resolve mercenary service, mobs in instance can only be killed when there is one player standing.. Loots will be given to the last player standing and quest objective will be fulfilled when player is alive at the kill..
"In order to alleviate the clipping issue from gear, all gear will now be invisible. Please look forward to it!"
Due to numerous requests concerning jobs that are either “OP” or “Needs Love,” we have reduced the number of jobs to three. Tank, DPS, and Healer.
Also from v1.0 to 2.0 we reduced the amount of cross-class skills. We have further reduced the cross-class skills down to three. We understand that making decisions is hard.
In order to alleviate the stress upon the players in Revenant's Toll we will now have a permanent fate inside the camp to make the crowd noises persist longer.
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