In order to encourage more creative playstyles, all cross-class abilities have had their restrictions abolished. In preparation for this, only the following skills will be cross-class:
GLD: Riot Blade
MRD: Fracture
PGL: Second Wind
LNC: Impulse Drive
ROG: Aeolian Edge
ARC: Hawk's Eye
ACN: Virus
CNJ: Aero
THM: Surecast
Choose wisely.
The issue of Mudra Lag has been addressed. Mudras will now have a one second casting time.
RNG issues have been resolved. We've been hearing reports of people getting these items in a period of time that is not in-line with what the development team expected. As such, all items that were previously RNG will now be awarded after a flat 50 attempts to get it have been made. Loot tables remain unchanged.
It's been determined that personal housing is prohibitively expensive. In order to resolve this a system has been put into place where a player may work to build their own house, rather than buy one with gil. The materials for these houses will be 4-star craftable items. The recipes will be purchasable from Talan for 30 Mastercraft Demimateria. A total of 10,000 Galvanized Nails, 5,000 Pressure Treated Lumber, 2,000 Kiln-Fired Tile, and 1,000 Roofing Shingles must be crafted (All HQ) and turned in to the Housing Foreman on an empty plot.
We've been hearing reports of certain classes out-performing others. From this point forward there will be a hard-cap on your DPS based on your item level. Abilities that deal damage beyond this hard-cap will instead report a result of Ineffective.
In order to stimulate the economy and drive down the price of high-level materia, a system is being put in to place where you may increase the level of materia through Bonding. All materia will now start at Tier one and through Bonding, increased in level. A new catalyst is required for this process (Called Aether Soaked Matter) that can be gathered as a rare item in unspoiled nodes. To increase the level of the materia it must be Bonded with another materia of the same Tier. Success rate is determined by the Tier in the following manner: Tier 1: 80%, Tier 2: 50%, Tier 3: 20%. Failure results in the loss of one or both materia as well as the catalyst.