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  1. #1
    Player
    Stumpedify's Avatar
    Join Date
    Nov 2012
    Posts
    135
    Character
    Yuusha Complex
    World
    Ravana
    Main Class
    Dancer Lv 90
    In an effort to encourage people working on their Nexus relic to participate in content other than hard mode primals, all content will now only give 1 light.
    (8)

  2. #2
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    To resolve mercenary service, mobs in instance can only be killed when there is one player standing.. Loots will be given to the last player standing and quest objective will be fulfilled when player is alive at the kill..
    (1)

  3. #3
    Player
    geordie's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Geordie Black
    World
    Phoenix
    Main Class
    Fisher Lv 60
    In an effort to address the current shortage of small houses we wont be adding any new wards.
    (2)

  4. #4
    Player
    Kaes's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Strawberry Cupcake
    World
    Midgardsormr
    Main Class
    Archer Lv 4
    To resolve an issue where some players were temporarily unable to login due to a full login queue, all Worlds will enter into emergency maintenance. During the emergency maintenance, all players will be disconnected. As a result, there will be no login queues.
    (9)

  5. #5
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    In order to Solve the Surplus of money Issue, SE will now remove everyones Gil. and set Everyone to Zero Gil

    Also Removing everyones Allag Coins in case any1 was saving them incase SE did this.
    (1)

  6. #6
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    In order to encourage more creative playstyles, all cross-class abilities have had their restrictions abolished. In preparation for this, only the following skills will be cross-class:
    GLD: Riot Blade
    MRD: Fracture
    PGL: Second Wind
    LNC: Impulse Drive
    ROG: Aeolian Edge
    ARC: Hawk's Eye
    ACN: Virus
    CNJ: Aero
    THM: Surecast
    Choose wisely.

    The issue of Mudra Lag has been addressed. Mudras will now have a one second casting time.

    RNG issues have been resolved. We've been hearing reports of people getting these items in a period of time that is not in-line with what the development team expected. As such, all items that were previously RNG will now be awarded after a flat 50 attempts to get it have been made. Loot tables remain unchanged.

    It's been determined that personal housing is prohibitively expensive. In order to resolve this a system has been put into place where a player may work to build their own house, rather than buy one with gil. The materials for these houses will be 4-star craftable items. The recipes will be purchasable from Talan for 30 Mastercraft Demimateria. A total of 10,000 Galvanized Nails, 5,000 Pressure Treated Lumber, 2,000 Kiln-Fired Tile, and 1,000 Roofing Shingles must be crafted (All HQ) and turned in to the Housing Foreman on an empty plot.

    We've been hearing reports of certain classes out-performing others. From this point forward there will be a hard-cap on your DPS based on your item level. Abilities that deal damage beyond this hard-cap will instead report a result of Ineffective.

    In order to stimulate the economy and drive down the price of high-level materia, a system is being put in to place where you may increase the level of materia through Bonding. All materia will now start at Tier one and through Bonding, increased in level. A new catalyst is required for this process (Called Aether Soaked Matter) that can be gathered as a rare item in unspoiled nodes. To increase the level of the materia it must be Bonded with another materia of the same Tier. Success rate is determined by the Tier in the following manner: Tier 1: 80%, Tier 2: 50%, Tier 3: 20%. Failure results in the loss of one or both materia as well as the catalyst.
    (8)
    Last edited by Teslo; 01-04-2015 at 06:27 AM.

  7. #7
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Teslo View Post
    In order to stimulate the economy and drive down the price of high-level materia, a system is being put in to place where you may increase the level of materia through Bonding. All materia will now start at Tier one and through Bonding, increased in level. A new catalyst is required for this process (Called Aether Soaked Matter) that can be gathered as a rare item in unspoiled nodes. To increase the level of the materia it must be Bonded with another materia of the same Tier. Success rate is determined by the Tier in the following manner: Tier 1: 80%, Tier 2: 50%, Tier 3: 20%. Failure results in the loss of one or both materia as well as the catalyst.
    Call me crazy... but I kind of like this idea, maybe if it were a little more restrictive somehow it may actually be something worth considering.

    Remove the Tier 1 starting point for all materia, so people can still follow the Spirit Bonding route if they choose--the goal would be an alternative path for the less dedicated.

    As the tiers go up, require more materia: Tier 2 needs 2ea. of Tier 1, Tier 3 needs 3ea of Tier2, and Tier4 needs 4ea of Tier3.

    It could be something that is quest driven to unlock---could be some outlandish quest requirements to complete it, and afterwards it has to be done through an NPC as well.

    Just little oddball tweaks like that to put the brakes on it so it doesn't get abused to the point it completely breaks the market.
    (1)
    Last edited by Raist; 01-04-2015 at 10:45 AM.

  8. #8
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Violyre View Post
    I get replies like his in like every thread I post. XD I should stop being "edgy."
    Personally I thought the idea of this thread was genius. :P I really wanted to make my entries into something that were actually totally plausible, but clearly not good over all. That way, if a dev does happen to look at my ideas here and use one, or were planning on doing something similar, they'd already know that at least I, and likely much of the community already feels it's a bad idea. :P Most of the entries I've seen in here are so obviously bad that I think it goes beyond the point of the thread. lol

    Plus, I do have a tendency to think like an evil, maniacal game developer... lol


    Quote Originally Posted by Raist View Post
    Call me crazy... but I kind of like this idea, maybe if it were a little more restrictive somehow it may actually be something worth considering.

    Remove the Tier 1 starting point for all materia, so people can still follow the Spirit Bonding route if they choose--the goal would be an alternative path for the less dedicated.

    As the tiers go up, require more materia: Tier 2 needs 2ea. of Tier 1, Tier 3 needs 3ea of Tier2, and Tier4 needs 4ea of Tier3.

    It could be something that is quest driven to unlock---could be some outlandish quest requirements to complete it, and afterwards it has to be done through an NPC as well.

    Just little oddball tweaks like that to put the brakes on it so it doesn't get abused to the point it completely breaks the market.
    I actually think this isn't such a terrible system either, just needs a lot of tweaking to make it worthwhile! The way I presented it really isn't much different than how it is now. Obviously it's worse because you have such a high rate of failure (We all know that an 80% success rate in this game fails about 60% of the time...), and the rarity of the catalyst is just asking for RMT exploitation!
    (2)
    Last edited by Teslo; 01-04-2015 at 08:03 PM.

  9. #9
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Teslo View Post
    Personally I thought the idea of this thread was genius. :P
    I get that a lot too. Some people just don't like fun.

    Let me add something before I drag this too far off topic.

    To allieviate concerns that people could be too well geared or under geared, armor has been removed from the game.

    To address the situation that players may sell runs to people, and in an effort to stop FMS (see OP :P), all raids now cost 500K to enter per attempt.
    (0)

  10. #10
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Teslo View Post

    It's been determined that personal housing is prohibitively expensive. In order to resolve this a system has been put into place where a player may work to build their own house, rather than buy one with gil. The materials for these houses will be 4-star craftable items. The recipes will be purchasable from Talan for 30 Mastercraft Demimateria. A total of 10,000 Galvanized Nails, 5,000 Pressure Treated Lumber, 2,000 Kiln-Fired Tile, and 1,000 Roofing Shingles must be crafted (All HQ) and turned in to the Housing Foreman on an empty plot.
    This scares me......why give them ideas.
    (4)

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