I think "world quests" is always the most vague thing they put in information they give us. Will they add random quests that actually have cutscenes and interesting stories? Will they actually turn the little outposts into "quest hubs" to help players on their first class progress? Or will we get five of the same boring quests (albeit with humorous dialogue) with generic "kill 10 gnats" objectives like last patch?
They mentioned before that they will be Grand Company related somehow.Battles for R30 and R50 ( hmm.. Something Simular to XI? or perhaps the Dungeon related?)
I thought this was interesting too. Leviathan and Titan are the only others that are already in the game. Yet Leviathan's associated beastmen tribe (sahagin) has yet to make an appearance so it would be hard to make a story out of it. Likewise Titan himself hasn't even appeared at all to my knowledge, and no one knows who would summon him, he's just in the files. Maybe Titan is worshipped by the kobolds and they'll feature in the next patch? They do have a bunch of rocks in their encampments.Which Primal will be next?
I think the Japanese version is much clearer on this, since every time it mentions the strongholds they are "titled" with the phrase used for instances/raids (攻略型フィールド).**Weather or not these will be in "New Areas" itself is unconfirmed**
Kind of disappointed in this myself; I was hoping for something like the Aht Urhgan beastmen areas in FFXI, where the majority is a public dungeon but deep inside is a battlefield for the Astral Candescence, except instead of a small battlefield we could have a whole "raid dungeon" section. Oh well.
It refers to replenishment of military supplies like munitions, rations, etc. My guess is it will be continuous, repeatable content for Grand Companies, either to control their capabilities somehow or just to give us a way to get more seals that can be redone. Just a guess though."Replenishment objectives" ( I wonder what they mean by that..)