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Thread: aussie ninja's

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  1. #15
    Player
    Stumpedify's Avatar
    Join Date
    Nov 2012
    Posts
    135
    Character
    Yuusha Complex
    World
    Ravana
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LionKing View Post
    I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
    It's not just NIN, nin is just the most noticeable to be affected by latency because you can clearly see it with the way mudra is designed. Other jobs are actually affected as well. Bad latency affects the GCD which results in doing less attacks over time compared to a player with good latency. It's always been this way. I transferred off the NA datacentre onto the JP datacentre and my WAR dps over an entire fight went up 20 just from that. My latency is currently half what it was on my old server.

    As has been stated in this thread, the only way to fix this is to have an oceanic based datacentre.

    Although, in saying that, FFXIV has to be the worst MMO I've played for latency. It's like it's affected more by bad latency than other MMOs. I suspect there is some programming flaw behind this, perhaps the game being reliant too much on server side updating. I know WoW handled a lot of actions client side then passed it on to the server, I suspect it's the other way around for FFXIV. This is obviously the case with positioning, I played WoW with 300ms+ and never had trouble dodging AoEs. SE probably could have done something to negate this back when they were programming the original game, but now it's a bit too late.
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    Last edited by Stumpedify; 01-04-2015 at 05:58 AM.