I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
I understand that, Ive been playing MMOS for years (Even on dialup).I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
The only way we Australians will get rid of the Mudra is to have Australian servers.
As that would cost far too much for SE to do because yay Australia, the alternative to alter the way Mudras interact with the server.
My only suggestion for fixing it is to make Mudras client side only.
Then give us the option (retaining the functionality of the Ninjutsu button that changes automatically) of using the individual Job Skills (They're there in the Job Skill List).
Basically,
Current - Mudra (Wait) Mudra (Wait) Mudra (Wait) Ninjutsu. <- this would be what the US and JPN people with good ping use.
With the client side activation, it would go - Mudra+Mudra+Mudra (wait) /ac Huton.
It would allow us to set the combo locally, and send that to the server to enable Huton to be cast. (personally, I'd just use the same macro sets i use for for my Monk for alternating Twin Snakes with Demolish on one button)
That would reduce the lag we face to the same as what we wait for activating things like Swiftcast.
Well i can understand SE not wanting to invest in the creation of internet services that bend time and space to overcome the basic laws of distance affecting Latency.
Last edited by Sylve; 01-03-2015 at 08:35 PM.
Other MMO's take into account when creating mechanics for jobs and encounters that take into account for things like this. SE is really the only one that goes "Well it's your problem you live in a country with shite internet so go away stop bothering us."
Everything here is done server side so we ping with a skill to go off and then it reaches the server saying it did. Other MMO's have it done client side and then pings back to the server saying they did it. So stuff like Hallowed, Benediction, and Mudra's suffer greatly from this.
It has little do with Internet speeds.
It has pretty much everything to do with distance and routes. Convince SE to put some Servers in Australia and watch the problem vanish.
I have a line speed of 100/40 mbps (Yay pre-liberal NBN), and i still get spiky latency to the servers, the most likely cause of this is bad routing between myself and the server.
People like you just need to understand that you DO NOT have a direct, one piece line from your PC to the Server. You're bouncing your signal through dozens if not hundreds of nodes to get the server. And if any one of those nodes buggers up for any reason whatsoever, congrats on your lag spike.
One of my friends in the AU plays WoW on a NA server and is able to raid just fine. Where as he quit 14 because he couldn't do jack shit because of latency issues after he hit 50 when playing on a NA server. SE chose the half assed route and always has done so with their MMO's on making the accessible to people in terms of this. They chose to make end game a version of Jump Rope and expected people to have top tier connection while they funnel their shit through a half assed tier connection.
It's not just NIN, nin is just the most noticeable to be affected by latency because you can clearly see it with the way mudra is designed. Other jobs are actually affected as well. Bad latency affects the GCD which results in doing less attacks over time compared to a player with good latency. It's always been this way. I transferred off the NA datacentre onto the JP datacentre and my WAR dps over an entire fight went up 20 just from that. My latency is currently half what it was on my old server.I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
As has been stated in this thread, the only way to fix this is to have an oceanic based datacentre.
Although, in saying that, FFXIV has to be the worst MMO I've played for latency. It's like it's affected more by bad latency than other MMOs. I suspect there is some programming flaw behind this, perhaps the game being reliant too much on server side updating. I know WoW handled a lot of actions client side then passed it on to the server, I suspect it's the other way around for FFXIV. This is obviously the case with positioning, I played WoW with 300ms+ and never had trouble dodging AoEs. SE probably could have done something to negate this back when they were programming the original game, but now it's a bit too late.
Last edited by Stumpedify; 01-04-2015 at 05:58 AM.
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