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スレッド: aussie ninja's

  1. #11
    Player
    Sylve's Avatar
    登録日
    2013/08/25
    投稿
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    賢者 Lv 90
    Quote 引用元:Amiantos 投稿を閲覧
    Ideal opening rotation you would end up losing 4 seconds according to this and then another 2 seconds on what should be your 3rd mudra cast before a Huton recast. The ideal rotation with minimal delay, time to get that 3rd one in before it ticks to 20 seconds.
    Lose 4 seconds, or lose 20 seconds. Your choice.

    They asked for a way to get around the Mudra lag screwing up and costing the entire 20 second recast.
    I gave a way to guarantee the Ninjutsu. Playing with any kind of latency is ALWAYS going to screw up your DPS timers. You can't get around that. You just do what you can to mitigate the loss.
    (0)

  2. #12
    Player
    LionKing's Avatar
    登録日
    2013/09/01
    投稿
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    巴術士 Lv 60
    Quote 引用元:Sylve 投稿を閲覧
    iIdid say it wasn't perfect.
    You lose more by screwing yourself out of your intended Ninjutsu for 20 seconds.
    I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
    (0)

  3. #13
    Player
    Amiantos's Avatar
    登録日
    2012/09/15
    投稿
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    双剣士 Lv 60
    Quote 引用元:Sylve 投稿を閲覧
    Lose 4 seconds, or lose 20 seconds. Your choice.

    They asked for a way to get around the Mudra lag screwing up and costing the entire 20 second recast.
    I gave a way to guarantee the Ninjutsu. Playing with any kind of latency is ALWAYS going to screw up your DPS timers. You can't get around that. You just do what you can to mitigate the loss.
    I understand that but that 4-6 seconds that AU, NZ and other players far from a data center is pretty unacceptable on SE's part. Especially for a job that has a short cast timer in it. It's a work around that is there because SE doesn't want to fix the issue itself.
    (0)

  4. #14
    Player
    Sylve's Avatar
    登録日
    2013/08/25
    投稿
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    賢者 Lv 90
    Quote 引用元:LionKing 投稿を閲覧
    I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
    I understand that, Ive been playing MMOS for years (Even on dialup).

    The only way we Australians will get rid of the Mudra is to have Australian servers.
    As that would cost far too much for SE to do because yay Australia, the alternative to alter the way Mudras interact with the server.
    My only suggestion for fixing it is to make Mudras client side only.
    Then give us the option (retaining the functionality of the Ninjutsu button that changes automatically) of using the individual Job Skills (They're there in the Job Skill List).
    Basically,
    Current - Mudra (Wait) Mudra (Wait) Mudra (Wait) Ninjutsu. <- this would be what the US and JPN people with good ping use.
    With the client side activation, it would go - Mudra+Mudra+Mudra (wait) /ac Huton.

    It would allow us to set the combo locally, and send that to the server to enable Huton to be cast. (personally, I'd just use the same macro sets i use for for my Monk for alternating Twin Snakes with Demolish on one button)
    That would reduce the lag we face to the same as what we wait for activating things like Swiftcast.

    Quote 引用元:Amiantos 投稿を閲覧
    I understand that but that 4-6 seconds that AU, NZ and other players far from a data center is pretty unacceptable on SE's part. Especially for a job that has a short cast timer in it. It's a work around that is there because SE doesn't want to fix the issue itself.
    Well i can understand SE not wanting to invest in the creation of internet services that bend time and space to overcome the basic laws of distance affecting Latency.
    (0)
    2015/01/03 20:35; Sylve が最後に編集

  5. #15
    Player
    FyrmurlFloerasksyn's Avatar
    登録日
    2013/12/18
    Location
    Gridania
    投稿
    316
    Character
    Roegadyn Masterrace
    World
    Tonberry
    Main Class
    忍者 Lv 70
    It's incredibly annoying as I'm pretty much forced to use the only other dps class i like (dragoon) to actually stand a chance at clearing t9+. Otherwise i would be doing too little dps. It's extremely disappointing that they said it's not a priority as well.
    (0)

  6. #16
    Player
    Amiantos's Avatar
    登録日
    2012/09/15
    投稿
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    双剣士 Lv 60
    Quote 引用元:Sylve 投稿を閲覧
    -snip-
    Other MMO's take into account when creating mechanics for jobs and encounters that take into account for things like this. SE is really the only one that goes "Well it's your problem you live in a country with shite internet so go away stop bothering us."
    Everything here is done server side so we ping with a skill to go off and then it reaches the server saying it did. Other MMO's have it done client side and then pings back to the server saying they did it. So stuff like Hallowed, Benediction, and Mudra's suffer greatly from this.
    (0)

  7. #17
    Player
    Kyandeisu's Avatar
    登録日
    2013/12/17
    Location
    Ul'Dah
    投稿
    197
    Character
    Kya Waifu
    World
    Lamia
    Main Class
    裁縫師 Lv 90
    The lag wasnt that bad till the 2.4 patches started coming in. Now it only gets worst after every patch it seems. using the VPN to help with it doesnt really help too much at least not to make a difference. (singapore here)
    (0)

    Art Portfolio: http://www.SetumiSketches.com
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  8. #18
    Player
    Sylve's Avatar
    登録日
    2013/08/25
    投稿
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    賢者 Lv 90
    Quote 引用元:Amiantos 投稿を閲覧
    snip
    It has little do with Internet speeds.
    It has pretty much everything to do with distance and routes. Convince SE to put some Servers in Australia and watch the problem vanish.
    I have a line speed of 100/40 mbps (Yay pre-liberal NBN), and i still get spiky latency to the servers, the most likely cause of this is bad routing between myself and the server.

    People like you just need to understand that you DO NOT have a direct, one piece line from your PC to the Server. You're bouncing your signal through dozens if not hundreds of nodes to get the server. And if any one of those nodes buggers up for any reason whatsoever, congrats on your lag spike.
    (1)

  9. #19
    Player
    Amiantos's Avatar
    登録日
    2012/09/15
    投稿
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    双剣士 Lv 60
    Quote 引用元:Sylve 投稿を閲覧
    -snip-
    One of my friends in the AU plays WoW on a NA server and is able to raid just fine. Where as he quit 14 because he couldn't do jack shit because of latency issues after he hit 50 when playing on a NA server. SE chose the half assed route and always has done so with their MMO's on making the accessible to people in terms of this. They chose to make end game a version of Jump Rope and expected people to have top tier connection while they funnel their shit through a half assed tier connection.
    (0)

  10. #20
    Player
    Stumpedify's Avatar
    登録日
    2012/11/11
    投稿
    135
    Character
    Yuusha Complex
    World
    Ravana
    Main Class
    踊り子 Lv 90
    Quote 引用元:LionKing 投稿を閲覧
    I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
    It's not just NIN, nin is just the most noticeable to be affected by latency because you can clearly see it with the way mudra is designed. Other jobs are actually affected as well. Bad latency affects the GCD which results in doing less attacks over time compared to a player with good latency. It's always been this way. I transferred off the NA datacentre onto the JP datacentre and my WAR dps over an entire fight went up 20 just from that. My latency is currently half what it was on my old server.

    As has been stated in this thread, the only way to fix this is to have an oceanic based datacentre.

    Although, in saying that, FFXIV has to be the worst MMO I've played for latency. It's like it's affected more by bad latency than other MMOs. I suspect there is some programming flaw behind this, perhaps the game being reliant too much on server side updating. I know WoW handled a lot of actions client side then passed it on to the server, I suspect it's the other way around for FFXIV. This is obviously the case with positioning, I played WoW with 300ms+ and never had trouble dodging AoEs. SE probably could have done something to negate this back when they were programming the original game, but now it's a bit too late.
    (0)
    2015/01/04 05:58; Stumpedify が最後に編集

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