Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 22

Thread: aussie ninja's

Hybrid View

  1. #1
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    By doing so in the process, you lost HIP of your DPS. No kidding. And you are screwed if there is suddenly lag spike
    (0)
    Last edited by LionKing; 01-03-2015 at 07:52 PM.

  2. #2
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by LionKing View Post
    By doing so in the process, you lost HIP of your DPS. No kidding. And you are screwed if there is suddenly lag spike
    iIdid say it wasn't perfect.
    You lose more by screwing yourself out of your intended Ninjutsu for 20 seconds.
    (0)

  3. #3
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sylve View Post
    iIdid say it wasn't perfect.
    You lose more by screwing yourself out of your intended Ninjutsu for 20 seconds.
    I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
    (0)

  4. #4
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by LionKing View Post
    I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
    I understand that, Ive been playing MMOS for years (Even on dialup).

    The only way we Australians will get rid of the Mudra is to have Australian servers.
    As that would cost far too much for SE to do because yay Australia, the alternative to alter the way Mudras interact with the server.
    My only suggestion for fixing it is to make Mudras client side only.
    Then give us the option (retaining the functionality of the Ninjutsu button that changes automatically) of using the individual Job Skills (They're there in the Job Skill List).
    Basically,
    Current - Mudra (Wait) Mudra (Wait) Mudra (Wait) Ninjutsu. <- this would be what the US and JPN people with good ping use.
    With the client side activation, it would go - Mudra+Mudra+Mudra (wait) /ac Huton.

    It would allow us to set the combo locally, and send that to the server to enable Huton to be cast. (personally, I'd just use the same macro sets i use for for my Monk for alternating Twin Snakes with Demolish on one button)
    That would reduce the lag we face to the same as what we wait for activating things like Swiftcast.

    Quote Originally Posted by Amiantos View Post
    I understand that but that 4-6 seconds that AU, NZ and other players far from a data center is pretty unacceptable on SE's part. Especially for a job that has a short cast timer in it. It's a work around that is there because SE doesn't want to fix the issue itself.
    Well i can understand SE not wanting to invest in the creation of internet services that bend time and space to overcome the basic laws of distance affecting Latency.
    (0)
    Last edited by Sylve; 01-03-2015 at 08:35 PM.

  5. #5
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Sylve View Post
    -snip-
    Other MMO's take into account when creating mechanics for jobs and encounters that take into account for things like this. SE is really the only one that goes "Well it's your problem you live in a country with shite internet so go away stop bothering us."
    Everything here is done server side so we ping with a skill to go off and then it reaches the server saying it did. Other MMO's have it done client side and then pings back to the server saying they did it. So stuff like Hallowed, Benediction, and Mudra's suffer greatly from this.
    (0)

  6. #6
    Player
    Stumpedify's Avatar
    Join Date
    Nov 2012
    Posts
    135
    Character
    Yuusha Complex
    World
    Ravana
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LionKing View Post
    I was not criticising your post. More like we Aussies Ninja should not be suffered like this in the first place. Ping/lag Spike should not heavily affect our performance. On any other jobs, there is no such thing. On Ninja, Mudra HEAVILY rely on Ping/Lag Spike/Traffic to actually be good and for those like us, it is a MASSIVE disadvantage
    It's not just NIN, nin is just the most noticeable to be affected by latency because you can clearly see it with the way mudra is designed. Other jobs are actually affected as well. Bad latency affects the GCD which results in doing less attacks over time compared to a player with good latency. It's always been this way. I transferred off the NA datacentre onto the JP datacentre and my WAR dps over an entire fight went up 20 just from that. My latency is currently half what it was on my old server.

    As has been stated in this thread, the only way to fix this is to have an oceanic based datacentre.

    Although, in saying that, FFXIV has to be the worst MMO I've played for latency. It's like it's affected more by bad latency than other MMOs. I suspect there is some programming flaw behind this, perhaps the game being reliant too much on server side updating. I know WoW handled a lot of actions client side then passed it on to the server, I suspect it's the other way around for FFXIV. This is obviously the case with positioning, I played WoW with 300ms+ and never had trouble dodging AoEs. SE probably could have done something to negate this back when they were programming the original game, but now it's a bit too late.
    (0)
    Last edited by Stumpedify; 01-04-2015 at 05:58 AM.

  7. #7
    Player
    FyrmurlFloerasksyn's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    316
    Character
    Roegadyn Masterrace
    World
    Tonberry
    Main Class
    Ninja Lv 70
    It's incredibly annoying as I'm pretty much forced to use the only other dps class i like (dragoon) to actually stand a chance at clearing t9+. Otherwise i would be doing too little dps. It's extremely disappointing that they said it's not a priority as well.
    (0)

  8. #8
    Player
    Kyandeisu's Avatar
    Join Date
    Dec 2013
    Location
    Ul'Dah
    Posts
    197
    Character
    Kya Waifu
    World
    Lamia
    Main Class
    Weaver Lv 90
    The lag wasnt that bad till the 2.4 patches started coming in. Now it only gets worst after every patch it seems. using the VPN to help with it doesnt really help too much at least not to make a difference. (singapore here)
    (0)

    Art Portfolio: http://www.SetumiSketches.com
    Twitch: https://www.twitch.tv/setumisketchez

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,331
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    "Nunchuks? Those aren't even Australian!"

    I'm sorry, I couldn't resist that seeing the thread title.

    Seriously though, I can probably safely say that realistically, SE will never add Australian-specific servers - the fact there isn't even European-specific servers (a far larger player population region which the Australian version is actually lumped with), shows this only too well. In the grand scheme of things, Australia/New Zealand/Oceania is literally just a drop in the ocean (no pun intended) as far as player population is concerned to warrant the excessive financial investment on SE's part to set up an Australian-based server group, with little return on such an investment to them. That's just being realistic.

    The NIN Mudra lag can be an issue, but I find I often have more of a problem just screwing up the combination by accidentally hitting some other skill or ability simply because I'm uncoordinated. As others have said, if you don't hurriedly input the combo then there is less chance of lag spikes screwing it up. Once again, learning to pace yourself in the game makes things so much easier, as a lot of the game's issues originate in players rushing things.

    And for the record, I'm Australian too (born and lived in Perth all my life).
    (0)
    Last edited by Enkidoh; 01-04-2015 at 06:03 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  10. #10
    Player
    Stumpedify's Avatar
    Join Date
    Nov 2012
    Posts
    135
    Character
    Yuusha Complex
    World
    Ravana
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Enkidoh View Post
    Seriously though, I can probably safely say that realistically, SE will never add Australian-specific servers - the fact there isn't even European-specific servers (a far larger player population region which the Australian version is actually lumped with), shows this only too well. In the grand scheme of things, Australia/New Zealand/Oceania is literally just a drop in the ocean (no pun intended) as far as player population is concerned to warrant the excessive financial investment on SE's part to set up an Australian-based server group, with little return on such an investment to them. That's just being realistic.
    There might not be European servers now, but there will be. They already have plans to move the EU servers to a datacentre over there around the time of the expansion. It's been confirmed.

    So the precedent has been set, which leads oceanic players to ask, why can't we have servers too? Tonberry alone has a large population of oceanic players, add that to the oceanic crowd spread over all the servers and, while it may not be as many as EU has, there might just be more out there than you think.

    But yeah, no major title MMO has ever had an Australia based server, so I don't see SE doing it either, but wouldn't it be game changing if they did? There are other issues as well, like Duty Finder. The oceanic community would only require a single server, so how does DF work then... They certainly couldn't match people up with the NA servers or even the JP ones, the server delay would be so screwy. From the dev teams perspective, that's probably even more of a reason not to do it than the financial cost is.

    In the end, the closest we are going to get to it is Tonberry server. Although you'll have to get used to running with Japanese speaking people in DF.
    (0)
    Last edited by Stumpedify; 01-05-2015 at 05:43 AM.

Page 2 of 2 FirstFirst 1 2