The stun adds a stun + dmg for you, I do not see any fault from your side.
The stun adds a stun + dmg for you, I do not see any fault from your side.
I am Paladin and to me, Stun a mob, unless it has to be done, is a waste of TP, DPS and waste of GCD. I am not upset if people stun or not, as long as the don't mess up the fight in the process, they can stun to their heart content, save my energy!!!
And no, lol, don't sum all Paladin as an Stun Emo Ass, only a very minor of us are.
Saddest part is most PLDs you see won't touch the skill, like they don't know it exists. Then the rest of them wonder why DPS will stun moves they as PLDs usually do...because DPS is used to seeing PLDs who won't stun.Sadly I think we are getting into an argument for nothing, if "some" people read the original post, you would know the OP is not talking about boss fights, the OP is talking about trash mobs in a dungeon.
But oh well, this just further proves my point that PLD's tend to be pretty touchy in regards to their only spammable ability, as if it was the all be all. Thanks for the laughs.
Last edited by RyuDragnier; 01-03-2015 at 07:58 AM.
As everyone else has said, that PLD was a moron and extremely rude. Tanks that are rude for no reason are a thing, sadly (as are people being rude to tanks for no reason).
I usually tank (as PLD even) and I welcome DRG stuns, especially DRGs who are smart with their stuns. Enemies with no big stunnable attack - stun as part of your DPS rotation. It's part of being a DRG and there's nothing wrong with it. But, some enemies have a big attack that's stunnable (Manor Maidservant in Haukke NM, the mobs in Haukke HM that corrupt the woodwailers, the Charry Harriers in Snowcloak, the voidcalling cultists in AK, the bees in Qarn NM, the snakes in Qarn HM, most bosses, and so on. For those enemies, stunning them is still fine, as long as you stun their big attack. When I play DRG against those foes, I don't stun as part of my DPS rotation, but I do stun when those abilities come up.
The difference between you stunning as a DPS and the tank stunning as a PLD is that stunning increases your DPS while stunning decreases the tank's DPS. As a tradeoff, your stun is shorter than the tank's. If the content is hard for your group, the PLD's stun is better, but if it's easy content, your stun is better because it increases party DPS and shortens the fight a bit. So, the tank saying he has to stun and you can't is like the tank saying that he's terrible at tanking and needs the longer stun to survive. Just keep that in mind.
And there are a few enemies that need to be chain-stunned, but that's totally different and only appears in endgame raids, and if you don't know that going into an endgame raid like T5 or Leviathan Extreme, you didn't read up enough on the fight beforehand.
Oh, and one other thing - PLD stun doesn't become 6s until level 36. Before that (level 18-35), it's only 3s. DRG Leg Sweep is 3s at all levels, so at level 35 and below, DRG stun is way better than PLD stun (off GCD, no TP cost, 20 potency higher damage). DRG Leg Sweep just gets a CD decrease at 28 from 30s to 20s. Spineshatter Dive (level 40) though is only a 2s stun. But, Brayflox NM is level-synced to 34. So, why was that PLD complaining that you were using a superior ability, preventing him from using a far worse one? Oh, right, he was a moron.
While I don't mind on most trash mobs, I will usually be on the lookout for an aoe that I can stun thereby preventing the need for both me and the dps to move out of the aoe. It's kind of annoying when the DPS uses it without a second thought.
A great example is the crazy golem at the end of Qarn or the final boss. Many times when I go to use my stun when he follows someone with the beam he is already immune.
Also sometimes when I do a mass pull and the damn mobs are shooting aoes there are sometimes I just get tired of going in/out so I stunnlock them.
I main Dragoon, and I generally don't use my stuns as part of my general rotation because of situations like this topic. I use them when necessary. But then there are times when I expect the tank to stun and I get yelled at for not stunning. Sometimes I feel like I can't win.
Thank you for proving my point?
Saving "Spirits Within" to properly Silence mobs on certain encounters is far more useful than the 10 DPS you get from simply spamming the ability. So I'm not sure why it's such a shocker that properly Stunning mobs on certain encounters is far more useful then the 10 DPS you get from spamming "Leg Sweep" and making it immune to Stun.
(Side note: Silence Resistance DOES exist. Silencing "High Voltage" or "Dragon's Voice" can fail if there's too many Paladins using "Spirit's Within" and too many Bard's using "Blunt Arrow."
Last edited by Galactimus; 01-03-2015 at 08:43 AM.
^ This is true. Resistance exists for all status ailments, both on enemies and on players. I believe stun resistance just takes longer to fall off after a stun than the others, and silence works just fine as long as it's not fully resisted. The silence duration going from 1.5s to 1s to 0.5s to 0.1s is meaningless - you're just using it to interrupt, which it does in all cases as long as it wasn't fully resisted. When you chain-sleep a mob though to keep it out of a fight, each subsequent sleep is much shorter, and eventually they just fully resist the sleep. Bind is the same way if you've ever tried to chain-bind a mob that you're kiting.
You can really notice status ailment resistances on players (even outside of PvP where it's obvious) when fighting Hunt marks that love to spam things like sleep or disease or petrify or bind - each subsequent hit has a shorter duration. When petrified for 30s by Maahes, and he petrifies you again when it gets down to 5s left, it refreshes back up to 20s, not to 30s.
Debuffs that aren't "status ailments" (the set icons) don't build resistance, and I don't believe poison does either. Some mobs also have fixed-duration effects, like the stun from the first boss of Sastasha HM, that you can't resist and always last the same duration.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Right? I've been killed by the golem and had the party wiped at the last boss due to the tether mechanic (it tethered the healer) simply because I had a melee DPS (or white mage) that was spamming the crap out of stuns.While I don't mind on most trash mobs, I will usually be on the lookout for an aoe that I can stun thereby preventing the need for both me and the dps to move out of the aoe. It's kind of annoying when the DPS uses it without a second thought.
A great example is the crazy golem at the end of Qarn or the final boss. Many times when I go to use my stun when he follows someone with the beam he is already immune.
Also sometimes when I do a mass pull and the damn mobs are shooting aoes there are sometimes I just get tired of going in/out so I stunnlock them.
Um...LOL
The "resistance" you're seeing is from multiple silences going out at the same time; do that with any CC ability (where the new timer is shorter or equal to the current timer) and you'll see it (Sleep, Pacification, Heavy, Stun, Silence, etc). For Silence, there is no building resistance; that's why you can Silence every single High Voltage and Ram's Voice and such.
And having a tank hold a DPS ability is better than a DPS doing the same; the DPS is going to do more DPS with theirs (esp DRG, Leg Sweep is only a 20-second CD, where most others are 30 or 60 seconds)
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