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  1. #51
    Player
    PanzerIV's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Phyrexian Blackthorne
    World
    Balmung
    Main Class
    Gladiator Lv 50
    As a tank, I've always enjoyed speed pulling, mostly because it is the only way to make otherwise boring dungeon encounters challenging. I also think its fun to push fellow players to the limits of their job and player capabilities. Sometimes we make it, sometimes we don't, no big deal. If we don't, I just hold back on the pulls.

    Honestly if people are tired of speed running, maybe something needs to be done to make enemy encounters more interesting. Gating off the dungeon does not really seems like an answer. I always thought that replacing the large amounts of trash mobs with fewer, more power mobs similar to mini-bosses could be an interesting way to mix things up.
    (0)

  2. #52
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Some might not like this idea, but how about taking a cue from some of the Coil mechanics? Like the slug/slimes in T6 - have mobs that would prey on each other if you let them and they'd get stronger? Not party-wipe stronger, but enough to really pose a greater challenge if you let it happen. Or ones like the sons/daughters in T10 that need to be kept at a distance from their same kind or they get buffed? It might not be fair to party compositions, but there could be enemies that are more resistant to physical or magic damage, and I liked what Hullbreaker did with the bear traps. First time I saw them, I thought "I wonder if I can trap something in it?" Sure enough, I could.
    (0)

  3. #53
    Player
    Gorvi's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    57
    Character
    Gorvi Velgin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think no matter what they do with mechanics we're going to get used to it and want to speed through it eventually. Now what could freshen things up is if they randomized the mobs you fight, put them in different places, different mobs from a set pool, different groups of mobs.
    (3)

  4. #54
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    And they can all cast {Banish} III which can not be stunned (but can be silenced). {Banish} IV or V if two or more mobs are standing next to each other (pull wisely).
    (0)

  5. #55
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    The absolute WORST is quick queue tanks that have crap for gear and still try to do these pulls... and they can't even hold hate off of the healer.

    I don't mind them as much, but in my opinion, they need to increase the difficulty of the dungeons so that not just boss mobs are "dangerous".
    (1)

  6. #56
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nestama View Post
    Ah, but what if you include trash mobs that all have AoE's with DoTs (and unavoidable vulnerability down) and a 'Banish III'?
    Tank and stunners are responsible to mark these targets to kill first, and interrupt the casting of threatening moves. It is simple to do alone as a PLD, with enough practice.

    And dancing around aoes is super easy to do, system permitting. If im playing on my console or laptop ill do smaller pulls for reaction safety. That said, I will never pull just one pack unless a barrier denies me more adds.

    Quote Originally Posted by Nestama View Post
    And they can all cast {Banish} III which can not be stunned (but can be silenced). {Banish} IV or V if two or more mobs are standing next to each other (pull wisely).
    Um, I stun it just fine in Pharos against corrupted sprites, so it isn't the spell that cannot be stunned, maybe the mob type?
    (0)
    Last edited by Duuude007; 01-13-2015 at 08:28 PM.

  7. #57
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Synestr View Post
    I see what you are saying, but if you want a relaxing run, do High level or Low lvl.
    High Level relaxing? The same one with Pharos, ten thousand zombies, two with vulnerability up, two with Banish III? I just mentioned two really dangerous enemies because that's what tanks do now - two pulls. One per boss. Haukke? Same deal: three pulls. Brayflox? The name is enough. Amdapor? Can be, but I usually find PLD with 4k HP so it's not happening a lot -not that some don't actually try...- and I could go on with the list. Low level is the only relaxing one - that is, unless you find a derp tank in Aurum who feels like speedrunning and proceeds to pull everything in the first room, or a tank in Dzemael who needs zodiac drops. High level, though? I'm still speedrunning. I don't even dislike speedruns, because I find dungeons too slow-paced, but it's not that hard to find lately those who expects you to make them immortal while staying in 3-4 AOEs with no cooldowns and just slightly decent gear. It's just...stupid. It's a waste of time if you don't know how to use the class.
    (0)
    Last edited by ColdestHeaven; 01-13-2015 at 09:53 PM.

  8. #58
    Player Kiyyto's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    118
    Character
    Quint Thriceheart
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gorvi View Post
    Let me start by saying I don't mind a speed run, especially speedrunning old content that everyone is overgeared for. When I que up for High Level roulette I pretty much expect a speedrun these days. But for EX dungeons? It needs to stop.

    Now maybe with a static group you're fine, but as a WHM, most tanks simply can't stand up to it, but that sure doesn't stop them from trying. When I can spam Cure 2 to barely keep a tank alive (ilvl 116, so I'm far from lacking in the gear department) there's a big problem. And if they get paralyzed or a couple of poisons...
    - OK, this person is EXACTLY correct. 9/10 tanks speed running the new Ex CANNOT handle the damage. They are dead inside of a cure I cast time.
    (1)

  9. #59
    Player
    Aurora-Pendragon's Avatar
    Join Date
    Jul 2014
    Posts
    77
    Character
    Ghanima Leternelle
    World
    Faerie
    Main Class
    Arcanist Lv 50
    I usualy run exs with my scholar because I wasn't sure (until yesterday) if I could handle pulls with my PLD. Since my healer is my main, I do appreciate when a tank uses his cooldowns, so when I play my PLD, I do the same.
    Even if I SR HL roulette, and now ex, I wouldn't mind pulling less. I've run into a fair numbers of tanks who were doing small pulls. A lot more than what I was expecting when I was looking for advices on forums and was reading posts from badass tanks who were pulling 35425 dungeons at the same time. In game tanks =/= forum tanks.
    It's really intimidating to play a lvl 50 tank for the first time. I wish I'd never read forums first and just enjoy doing dungeons. It took me a very long time just to start doing EX roulette with my PLD because of this mentality ( and I didn't have any trouble doing big pulls or keeping hate. I was just... scared of others reaction).
    Now, with 2.5 I'll do all the new dungeons with my PLD. No pressure. It's good for once.
    (0)

  10. #60
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    snip
    It's been awhile since I played but even I know this statement isn't true. When the game launched we were speed running AK with i50ish gear. This is not a new thing and any tank with half a brain and equivilant gear should be able to handle big pulls. CD's and just not standing in stuff makes a world of difference. The fact is that most tanks are still in the 'WoW' mindset and think that cd's are only for bosses were the trash hits just as hard if not harder than most bosses.
    (0)

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