Yeah, they do the same thing when I cast Shadow Flare. Nothing like a slow on all enemies and a DOT for 30 seconds, but the tanks sure manage to pull the enemies OUT of it.As far as big pulls, they only speed things up if you have AoE DPS, otherwise, you just clumped them together. I find that there's a magic place that I can put on the ground where the tanks will never bring a trash mob. As a Bard, this is called Flame Arrow and as Ninja, this is Doton. When placed on the ground, it is mandatory for the tank to pull a trash mob just outside of this area. Why? I'm not sure. But on a serious note, big pulls don't save time if they cost the group a wipe. I have had way more tanks who simply can't control aggro or die in 2 hits before the healer can cast a 2nd Cure II. I'm not saying that tanks can't do it, but for the most part it's been my experience that they fail miserably.
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