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  1. #31
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The only reason people are speed run or bust is they don't want to "waste time"; everything to them has to be done as fast as possible. Poetics cap? Get that done in 2 days instead of a week. Zodiac item related drops? If they have to run the dungeon 50 times, they may as well do it 15 minutes each instead of 30 minutes. MMORPGs are never fast and never will be, but people will try to find the fast easy way to do things anyway, if only to get that shiny toy sooner until it becomes outdated.
    (6)

  2. #32
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    As someone who Mains {White Mage} it does get very tiresome having to speedrun every Dungeon I queue for. It's not that I can't handle it or anything but I sometimes just want to take Dungeons at a Steady pace as a means of relaxing.
    (5)

  3. #33
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by seraf View Post
    As someone who Mains {White Mage} it does get very tiresome having to speedrun every Dungeon I queue for. It's not that I can't handle it or anything but I sometimes just want to take Dungeons at a Steady pace as a means of relaxing.
    Healers control the pace just as much as tanks do, tell the tank to make smaller pulls. And if the tank does not listen, let the tank die a couple times.
    (3)

  4. #34
    Player
    EricCartmenez's Avatar
    Join Date
    Jun 2014
    Posts
    354
    Character
    Veronica Venom
    World
    Siren
    Main Class
    Archer Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    The other day, I got Sastasha HM with a tank (so obviously an alt job) who had all i90 gear except the HA Axe. I don't know what the hell he was doing, but at the first boss, there was a point when three (me and both DPS) of us got THREE stacks of slime. With three stacks of slime on three people, there was no way I could Esuna those off fast enough. Course, the tank didn't stun the tailscrew move and we died. Then he proceeded to rage quit and left after one single wipe, that IMO, was due to his laziness.
    Multiple stacks come from people standing close. If you are separate from each other's splashes, you won't receive more than one stack. Also, the tank is stunned by the boss, so the tank can't perform the stun. That needs to come from a NIN, MNK, DRG or even a Holy if necessary. You can only stun the boss 2x's and then it becomes fully resistant, so I always let the first one or two go by - depending on DPS. If the healer is having no problem with handling the debuffs or a people stacked some, I make sure I stun. <edited to add> Yes, I know the tank can pass off the stun before it affects, but that tends to coincide with the slime, so the person he passes it off to often receives a stack. That happened to me last week. I never had a problem handling the stuns on my own and the tank thought he had to manage it.

    As far as big pulls, they only speed things up if you have AoE DPS, otherwise, you just clumped them together. I find that there's a magic place that I can put on the ground where the tanks will never bring a trash mob. As a Bard, this is called Flame Arrow and as Ninja, this is Doton. When placed on the ground, it is mandatory for the tank to pull a trash mob just outside of this area. Why? I'm not sure. But on a serious note, big pulls don't save time if they cost the group a wipe. I have had way more tanks who simply can't control aggro or die in 2 hits before the healer can cast a 2nd Cure II. I'm not saying that tanks can't do it, but for the most part it's been my experience that they fail miserably.
    (2)

  5. #35
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by seraf View Post
    As someone who Mains {White Mage} it does get very tiresome having to speedrun every Dungeon I queue for. It's not that I can't handle it or anything but I sometimes just want to take Dungeons at a Steady pace as a means of relaxing.
    Siding with seaf here. Q'ing as Heals in Ex Dfs with speed runners sucks, If you have just came home from Work/school and wanna just run a nice relaxing DF.
    (1)

  6. #36
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EricCartmenez View Post
    As far as big pulls, they only speed things up if you have AoE DPS, otherwise, you just clumped them together. I find that there's a magic place that I can put on the ground where the tanks will never bring a trash mob. As a Bard, this is called Flame Arrow and as Ninja, this is Doton. When placed on the ground, it is mandatory for the tank to pull a trash mob just outside of this area. Why? I'm not sure. But on a serious note, big pulls don't save time if they cost the group a wipe. I have had way more tanks who simply can't control aggro or die in 2 hits before the healer can cast a 2nd Cure II. I'm not saying that tanks can't do it, but for the most part it's been my experience that they fail miserably.
    Yeah, they do the same thing when I cast Shadow Flare. Nothing like a slow on all enemies and a DOT for 30 seconds, but the tanks sure manage to pull the enemies OUT of it.
    (2)

  7. #37
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Black91CRX View Post
    While grinding for Zodiac drops, I got into Copper HM with a fresh 50 healer. Tank pulled every mob up to first boss at once (after the initial lift gate). I was thoroughly impressed with his ability to keep up.
    I believe this was me lol... This is vaguely familiar and I had a blast with whatever team I was on. Your name looks familiar too!

    Not that I am a "fresh" 50 healer, I but my ilvl was 100 WHM.

    I never SR copperbell, but when I saw what was pulled to the boss, even through the boulders we had to stop for etc, I was surprised at the licks the tank was able to take while dancing around at the roadblocks. I'm even more shocked I could toss in Holy in most of those herds...

    If this was not you, then I ran it with another tank that I believe was in Allagan gear, but I swear it was your name. I too was there for Zodiac weapon.

    Quote Originally Posted by ThirdChild_ZKI View Post
    Therein lies the problem. Sure, people will always find a way to do things more efficiently, but they're stubbornly sticking to an old method that - yes, while it does work - is debatable in its efficiency. That is of course considering high TP cost, low damage AoEs vs strong single target DPS (which at higher gear levels tears through trash anyways). Not an issue for casters, yes, but not everyone is a caster. And not everyone WANTS to speed run.

    Fact is, the "choice" is an illusion. Well geared healer? You're a heal machine - we can speed run! Tank? You set the pace - better speed run. DPS with decent gear/aoes? Keep up - you're speed running. Tested the tank pace-setting thing myself (note: it didn't work) and believe me, I'm not afraid to simply drop party in an Eorzean minute the moment I hear salt about big pulls. Truly, it upsets me to do that, but it's either play the way someone else dictates - regardless of my role - or eat a timer and either go with friends/FC/PF group in 30 more minutes. And that's if they're available, AND if they themselves don't want to speed run. So again, the "choice" is sadly, an illusion.
    No, there is a choice... let them kick you or they can work together. If the tank or healer is not up for a Speed Run, then a speed run will not happen. If the tank is up for one but lacks the DPS to make for an efficient SR, then the tank will have to learn it the hard way with his own life or lifeline aka healers MP...
    (0)
    Last edited by Zedd702; 01-06-2015 at 07:11 AM.

  8. #38
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ooshima View Post
    If your tank/healer can't handle larger pulls and you don't have a BLM to aoe the mobs down... it will be painfully slow.
    Sounds like I need to start queuing as a DRG or MNK... might actually enjoy the dungeons again :P
    (4)

  9. #39
    Player
    RVallant's Avatar
    Join Date
    Dec 2014
    Posts
    50
    Character
    Mugen Oda
    World
    Zodiark
    Main Class
    Fisher Lv 58
    I know you're all talking about high level dungeons but the mentality is the same for lower newbie story dungeons. Not just the tanks but healers too, I've been locked out of boss fights (I'm the tank for goodness sake) and told to hurry things up just for hitting the cutscenes as part of the natural progression of the main quest.. @_@

    People just don't want to chill and enjoy things, it's all a-z, finish before my coffee gets warm.
    (0)

  10. #40
    Player
    shiroxkatsuya's Avatar
    Join Date
    Mar 2014
    Posts
    101
    Character
    Kieran Riverblade
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    I always check party makeup before first pull. If we do not have good AOE, I will usually pull maybe 2 groups at a time. If We Have the AOE and healer seems good for it. MASS PULLS. I do not do FCOB, but I run dungeons ALL the time. So speed running has become kinda a talent for me. If the healer asks that we take things a lil slower though, ofc I will oblige. We could not be tanks with out our healers watching our backs
    (1)

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