

Focus target stun/silence (e.g. /ac "Blunt Arrow/Spirits Within/Shield Bash/etc" <f>) Banish 3s, AoE w/ dots are just handled with high DPS + Holy stun. A lot of things can be bruteforced so long as they can be stunned or silenced with high enough DPS.
I was doing big pulls in my fledgling PLD a month ago in a mixture of ilvl 90 and 110 items for expert roulette without any issues - it all comes down to cooldown usage and DPS composition. The gear discrepancy from FCoB (even unupgraded poetics) is bigger than 2.1's BCoB/Mythology gear so I have no idea where you got the idea that current expert dungeons aren't efficient anymore.I can't say it enough: when speed running became so popular, we were i90-100s running i55 content. Current expert dungeons are i80. Things. Hit. Back. At least now they do. And no amount of High Allagan/Ironworks/Dreadwyrm gear can make up for more damage coming in vs casting times and healing potencies. Big pulls just aren't as practical anymore when you consider those factors, and last I knew, wiping a lot - if at all - doesn't sound like it's part of the speed run description.
The cooldown usage is the big one. If a tank doesn't use them, they won't live at all and a speed run ain't happening. You see it more and more nowadays so it's more on the lines that the playerbase is becoming less efficient, not the gear.I was doing big pulls in my fledgling PLD a month ago in a mixture of ilvl 90 and 110 items for expert roulette without any issues - it all comes down to cooldown usage and DPS composition. The gear discrepancy from FCoB (even unupgraded poetics) is bigger than 2.1's BCoB/Mythology gear so I have no idea where you got the idea that current expert dungeons aren't efficient anymore.




You expect too much from DF. Any time I did PS in 2.3-2.4, BRDs/Tanks/DPS don't bother stunning Banish III (and that still hurts, just not as badly as it used to back in 2.1). As for Holy stun... what if the mobs can't be stunned? (the one with 'Banish III' can be stunned, of course)


There's a thing called Hallowed Ground/Holmgang. Use it wisely.You expect too much from DF. Any time I did PS in 2.3-2.4, BRDs/Tanks/DPS don't bother stunning Banish III (and that still hurts, just not as badly as it used to back in 2.1). As for Holy stun... what if the mobs can't be stunned? (the one with 'Banish III' can be stunned, of course)
But of course, idiots will be idiots. If you're a tank you should evaluate your party composition and gear to see what's the max and most comfortably you can pull, and only pull more if the first or first two pulls proved that the team can take more. Tanks who doesn't evaluate, can't do shit about them.
Personally, for high level roulette I will queue as tank or healer. Healer (WHM) seems to make my life easier because a sub-par tank can still do a large pull cos I'm already way overgeared. EX roulette I actually prefer to go as a BLM, because having a BLM in the team will always speed up the current EX dungeons faster regardless how large the pull is. These mobs just have too much HP. If your tank/healer can't handle larger pulls and you don't have a BLM to aoe the mobs down... it will be painfully slow.



Tank and stunners are responsible to mark these targets to kill first, and interrupt the casting of threatening moves. It is simple to do alone as a PLD, with enough practice.
And dancing around aoes is super easy to do, system permitting. If im playing on my console or laptop ill do smaller pulls for reaction safety. That said, I will never pull just one pack unless a barrier denies me more adds.
Um, I stun it just fine in Pharos against corrupted sprites, so it isn't the spell that cannot be stunned, maybe the mob type?
Last edited by Duuude007; 01-13-2015 at 08:28 PM.
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