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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I can't say it enough: when speed running became so popular, we were i90-100s running i55 content. Current expert dungeons are i80. Things. Hit. Back. At least now they do. And no amount of High Allagan/Ironworks/Dreadwyrm gear can make up for more damage coming in vs casting times and healing potencies. Big pulls just aren't as practical anymore when you consider those factors, and last I knew, wiping a lot - if at all - doesn't sound like it's part of the speed run description.
    (12)

  2. #2
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    And no amount of High Allagan/Ironworks/Dreadwyrm gear can make up for more damage coming in vs casting times and healing potencies.
    Actually, that's exactly what higher ilvl gear does. It increases mitigation and allows for higher damage/healing output. While enemies may be stronger, we are stronger as well. Significantly so, if you're in augmented ironworks/dreadwyrm.

    Quote Originally Posted by ThirdChild_ZKI View Post
    Big pulls just aren't as practical anymore
    Big pulls will always be practical because they will always be efficient. Look at the potency on your AoE abilities and begin to multiply that by an incrementing number. As you can see, most AoE abilities become worth using around 3 or more enemies. And it just so happens that most enemy packs are 3 or more enemies. If you are going to spam your AoE anyway...why not pull the whole zone? It's far more efficient. Gear permitting, of course.
    (4)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zaft View Post
    If you are going to spam your AoE anyway...why not pull the whole zone? It's far more efficient. Gear permitting, of course.
    Ah, but what if you include trash mobs that all have AoE's with DoTs (and unavoidable vulnerability down) and a 'Banish III'?
    (2)

  4. #4
    Player
    Deculture's Avatar
    Join Date
    Aug 2013
    Posts
    145
    Character
    Shurelia Chan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nestama View Post
    Ah, but what if you include trash mobs that all have AoE's with DoTs (and unavoidable vulnerability down) and a 'Banish III'?
    Focus target stun/silence (e.g. /ac "Blunt Arrow/Spirits Within/Shield Bash/etc" <f>) Banish 3s, AoE w/ dots are just handled with high DPS + Holy stun. A lot of things can be bruteforced so long as they can be stunned or silenced with high enough DPS.

    Quote Originally Posted by ThirdChild_ZKI View Post
    I can't say it enough: when speed running became so popular, we were i90-100s running i55 content. Current expert dungeons are i80. Things. Hit. Back. At least now they do. And no amount of High Allagan/Ironworks/Dreadwyrm gear can make up for more damage coming in vs casting times and healing potencies. Big pulls just aren't as practical anymore when you consider those factors, and last I knew, wiping a lot - if at all - doesn't sound like it's part of the speed run description.
    I was doing big pulls in my fledgling PLD a month ago in a mixture of ilvl 90 and 110 items for expert roulette without any issues - it all comes down to cooldown usage and DPS composition. The gear discrepancy from FCoB (even unupgraded poetics) is bigger than 2.1's BCoB/Mythology gear so I have no idea where you got the idea that current expert dungeons aren't efficient anymore.
    (0)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deculture View Post
    I was doing big pulls in my fledgling PLD a month ago in a mixture of ilvl 90 and 110 items for expert roulette without any issues - it all comes down to cooldown usage and DPS composition. The gear discrepancy from FCoB (even unupgraded poetics) is bigger than 2.1's BCoB/Mythology gear so I have no idea where you got the idea that current expert dungeons aren't efficient anymore.
    The cooldown usage is the big one. If a tank doesn't use them, they won't live at all and a speed run ain't happening. You see it more and more nowadays so it's more on the lines that the playerbase is becoming less efficient, not the gear.
    (1)

  6. #6
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deculture View Post
    Focus target stun/silence (e.g. /ac "Blunt Arrow/Spirits Within/Shield Bash/etc" <f>) Banish 3s
    You expect too much from DF. Any time I did PS in 2.3-2.4, BRDs/Tanks/DPS don't bother stunning Banish III (and that still hurts, just not as badly as it used to back in 2.1). As for Holy stun... what if the mobs can't be stunned? (the one with 'Banish III' can be stunned, of course)
    (1)

  7. #7
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nestama View Post
    You expect too much from DF. Any time I did PS in 2.3-2.4, BRDs/Tanks/DPS don't bother stunning Banish III (and that still hurts, just not as badly as it used to back in 2.1). As for Holy stun... what if the mobs can't be stunned? (the one with 'Banish III' can be stunned, of course)
    There's a thing called Hallowed Ground/Holmgang. Use it wisely.

    But of course, idiots will be idiots. If you're a tank you should evaluate your party composition and gear to see what's the max and most comfortably you can pull, and only pull more if the first or first two pulls proved that the team can take more. Tanks who doesn't evaluate, can't do shit about them.

    Personally, for high level roulette I will queue as tank or healer. Healer (WHM) seems to make my life easier because a sub-par tank can still do a large pull cos I'm already way overgeared. EX roulette I actually prefer to go as a BLM, because having a BLM in the team will always speed up the current EX dungeons faster regardless how large the pull is. These mobs just have too much HP. If your tank/healer can't handle larger pulls and you don't have a BLM to aoe the mobs down... it will be painfully slow.
    (0)

  8. #8
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ooshima View Post
    If your tank/healer can't handle larger pulls and you don't have a BLM to aoe the mobs down... it will be painfully slow.
    Sounds like I need to start queuing as a DRG or MNK... might actually enjoy the dungeons again :P
    (4)

  9. #9
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nestama View Post
    Ah, but what if you include trash mobs that all have AoE's with DoTs (and unavoidable vulnerability down) and a 'Banish III'?
    Tank and stunners are responsible to mark these targets to kill first, and interrupt the casting of threatening moves. It is simple to do alone as a PLD, with enough practice.

    And dancing around aoes is super easy to do, system permitting. If im playing on my console or laptop ill do smaller pulls for reaction safety. That said, I will never pull just one pack unless a barrier denies me more adds.

    Quote Originally Posted by Nestama View Post
    And they can all cast {Banish} III which can not be stunned (but can be silenced). {Banish} IV or V if two or more mobs are standing next to each other (pull wisely).
    Um, I stun it just fine in Pharos against corrupted sprites, so it isn't the spell that cannot be stunned, maybe the mob type?
    (0)
    Last edited by Duuude007; 01-13-2015 at 08:28 PM.

  10. #10
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    snip
    It's been awhile since I played but even I know this statement isn't true. When the game launched we were speed running AK with i50ish gear. This is not a new thing and any tank with half a brain and equivilant gear should be able to handle big pulls. CD's and just not standing in stuff makes a world of difference. The fact is that most tanks are still in the 'WoW' mindset and think that cd's are only for bosses were the trash hits just as hard if not harder than most bosses.
    (0)