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  1. #1
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    For my case, I actually could hardly stand doing slow pace for dungeon runs. Kinda stresses me doing things too slow. Having to redo AV & Dzemael for zodiac farm alone are tiresome process for me. ^^;

    And don't really under-estimate DD jobs, they can SR too as long as they knew what to do. I had a dual nin (with me being one), and we can pull it off just fine. ^^

    Still, I do respect ppl who actually wanted to do normal runs. Doesn't mean I enjoyed it though. ^^;
    (0)

  2. #2
    Player
    Darske's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    142
    Character
    Darske Aldrech
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Personally, I think its more a problem of player courtesy more than anything else. When I tank, I always ask if the group is more comfortable with large or normal pulls. And if they say they dont want to run fast, then I take it one group at a time.

    So I'm surprised that so many people dont listen to their group. Especially their healer, if they tell you they need you to slow down youd best listen...
    (2)

  3. #3
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Darske View Post
    Personally, I think its more a problem of player courtesy more than anything else. When I tank, I always ask if the group is more comfortable with large or normal pulls. And if they say they dont want to run fast, then I take it one group at a time.

    So I'm surprised that so many people dont listen to their group. Especially their healer, if they tell you they need you to slow down youd best listen...
    Thank you for saying this. From a healers point of view. I always ask my groups to go mid speed. I feel this is a nice middle of the road speed and I can heal,the tank lives and the dps can dps. Wiping 5 times is a waste of time.
    (1)

  4. #4
    Player
    Yukariko's Avatar
    Join Date
    Aug 2014
    Posts
    146
    Character
    Viola Frost'yukari
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Darske View Post
    Personally, I think its more a problem of player courtesy more than anything else. When I tank, I always ask if the group is more comfortable with large or normal pulls. And if they say they dont want to run fast, then I take it one group at a time.

    So I'm surprised that so many people dont listen to their group. Especially their healer, if they tell you they need you to slow down youd best listen...
    thank you from another healer.
    I can heal anything I have unlocked in this game, coil, extreme primals, I even prefer to heal most coil turns and most primals, but sadly I no longer heal dungeons with random players, cos while I can heal a speed run, I hate it. it's just too damn stressful to have it all put on me.

    "dungeons are easy" tanks/dps often say, well no, they're only easy cos a healer is working their arse of keeping you alive after you pull 2 dozen mobs at once.
    (4)

  5. #5
    Player
    Trixxy's Avatar
    Join Date
    Sep 2014
    Posts
    293
    Character
    Aranea Asmodai
    World
    Odin
    Main Class
    Gladiator Lv 90
    As a PLD who does like to speedrun and pull as much as possible I try not to get ahead of myself, I knew which cooldowns are up and I know how much healing our WHM/SCH can do.

    Obviously I'll slow down if the healer has difficulties keeping up, sooo..OP probably just met a bunch of really bad Tanks.

    I can't even remember when the last time was that I whiped on any dungeon roulette.
    (0)

  6. #6
    Player
    ZaaZaa's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Seika Tsu
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Being a tank myself, i didn't know it was an issue. I always start low, with small pulls and go bigger. First thing i watch is my members HP, that gives an hint of their current i-level. Also, it depends of the set up. What is the point of going SR when you got a nin + BRD as DPS. I don't see BRD being that good on AoEs. As for Nin AoEs... well, we all know they suckaga IV at it. I'd suggest making a macro that would say "ok Tank, please, don't overpull, my current i-level is too low to support big heals in here". So even if your gear-level is fine, you just step on your pride. IT's DF anyway, right ? so.. i mean, who cares ?
    (0)

  7. #7
    Player
    PanzerIV's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Phyrexian Blackthorne
    World
    Balmung
    Main Class
    Gladiator Lv 50
    As a tank, I've always enjoyed speed pulling, mostly because it is the only way to make otherwise boring dungeon encounters challenging. I also think its fun to push fellow players to the limits of their job and player capabilities. Sometimes we make it, sometimes we don't, no big deal. If we don't, I just hold back on the pulls.

    Honestly if people are tired of speed running, maybe something needs to be done to make enemy encounters more interesting. Gating off the dungeon does not really seems like an answer. I always thought that replacing the large amounts of trash mobs with fewer, more power mobs similar to mini-bosses could be an interesting way to mix things up.
    (0)

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Some might not like this idea, but how about taking a cue from some of the Coil mechanics? Like the slug/slimes in T6 - have mobs that would prey on each other if you let them and they'd get stronger? Not party-wipe stronger, but enough to really pose a greater challenge if you let it happen. Or ones like the sons/daughters in T10 that need to be kept at a distance from their same kind or they get buffed? It might not be fair to party compositions, but there could be enemies that are more resistant to physical or magic damage, and I liked what Hullbreaker did with the bear traps. First time I saw them, I thought "I wonder if I can trap something in it?" Sure enough, I could.
    (0)

  9. #9
    Player
    Gorvi's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    57
    Character
    Gorvi Velgin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think no matter what they do with mechanics we're going to get used to it and want to speed through it eventually. Now what could freshen things up is if they randomized the mobs you fight, put them in different places, different mobs from a set pool, different groups of mobs.
    (3)

  10. #10
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    And they can all cast {Banish} III which can not be stunned (but can be silenced). {Banish} IV or V if two or more mobs are standing next to each other (pull wisely).
    (0)

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