Results 1 to 10 of 30

Hybrid View

  1. #1
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Man-Sam View Post
    http://finalfantasy.wikia.com/wiki/Y...Fantasy_XII%29 <---- this @$$hole, or damn Ruby Weapon from vii, lol

    Asides from that sillyness, in regard to xiv, I agree with what most other people said, less team jump rope more random. I just hate how the same fight we will one shot one night, but on another night 1 person has lag, or 1 person needs to be replaced, and we can't beat the damn thing at all! There is too much 'o no 1 person died let's wipe' bull c*ckery going on I find. I like this game, but there is more challenge in getting 8 people to practise the same pattern for days/weeks and do their lil dances in sync, than I find in actually doing the content correctly myself. And this, I think is what a lot of people find frustrating. They know the content back to front but can't beat it. And there's nothing they can do about, because they're not the ones messin up!
    And then what this does is make it hard for new people to clear because it alienates them and the blame gets put on them. I think they should make fights more random. That way, its always a challenge and it would rely less on finding people that memorize fights and more on teamwork. Im and old school gamer and even when they started adding online mmo and such, it used to be about teamwork. Yes, some memorization is needed, but this game relies too much on it and not enough on teamwork. And they need to rework roles, where you aren't stuck doing the same thing throughout the fight just because of your role. Maybe smarter mobs, something. I just don't believe endgame content considered "hard" should force players to go watch videos in order to beat. Im a believer of trial and error
    (1)
    Last edited by QiLymePye; 01-03-2015 at 06:51 AM.