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  1. #6
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Hard content challenges you to play your role well and adapt to disadvantageous or unusual situations while doing so. The amount of rote 'team jump rope or die' memorization in the game lends poorly to this and often gives roles disproportionate burdens to carry.

    This gets egregiously exposed when you backtrack to content that's now outscaled by gear. T5 isn't a test of any actual job play ability other than experience in playing Divebomb Divebomb Revolution and T9 is rapidly getting there. This is the source of most 'content walls' in the game - outdated fights that aren't challenging to those who've done them before but still kick pugs in the nads over, and over, and over again for being new.

    I've said it before and I'll say it again - it doesn't help that most side-utility skills given to most jobs, especially defensive debuffs for DPS jobs, don't do a damn thing. Even Virus is neutered to hell and back.
    (4)
    Last edited by Krr; 01-03-2015 at 03:43 AM.
    video games are bad