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  1. #1
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Yeah I wouldn't mind abit of a mix up in some fights, nothing too out of the blue wooo that's just bad RNG there! but something that's abit more open then thus follow this script. It's like when I was farming Shiva EX, she just follows a path, would be nice if say when she gets her Staff out she could cast 2 Hailsorms, just 1 or even 3, randomness like that would be good to add.
    (0)

  2. #2
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Hard content challenges you to play your role well and adapt to disadvantageous or unusual situations while doing so. The amount of rote 'team jump rope or die' memorization in the game lends poorly to this and often gives roles disproportionate burdens to carry.

    This gets egregiously exposed when you backtrack to content that's now outscaled by gear. T5 isn't a test of any actual job play ability other than experience in playing Divebomb Divebomb Revolution and T9 is rapidly getting there. This is the source of most 'content walls' in the game - outdated fights that aren't challenging to those who've done them before but still kick pugs in the nads over, and over, and over again for being new.

    I've said it before and I'll say it again - it doesn't help that most side-utility skills given to most jobs, especially defensive debuffs for DPS jobs, don't do a damn thing. Even Virus is neutered to hell and back.
    (4)
    Last edited by Krr; 01-03-2015 at 03:43 AM.
    video games are bad