
Actually... last I read they were not going to give each job unique LB for EACH level... They did mention something about changing level 3 LB for uniqueness... But they were starting with BRD and DRG first.The devs have made it abundantly clear that they will not give jobs unique limit break effects. If they did you would have a situation where specific jobs are taken just for their limit break in certain fights. They have said that 3.0 will feature unique animations for each job, however. So a SMN and a BLM will have a mechanically identical LB but the SMN one will likely summon something to do the AOE damage instead of dropping a meteor.
One exception I see is BRD though. With the introduction of machinist we should see a proper ranged physical LB introduced which bards could potentially share. I don't really see machinist getting thrown into the healing AOE LB pool and they can't use any of the others that we currently have as they aren't tanks, melee or magic based.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


