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Thread: Limit breaks.

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  1. #1
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by EricCartmenez View Post
    Just give the Bard some darned damage in the LB. What the heck is up with a healer LB for a DPS?
    If you ever been on a dungeon trial run where both healers went splat, you'd appreciate the BRD's having the healer LB then. I've seen it in CT, ST, and several EX Primals...

    Here's my take on the OP suggestions:

    WAR= Party wide 25% HP increase with a 10% damage increase for 15-20 seconds
    PLD= 75% damage reduction for 15-20 seconds and resist Knockback and negative status effects
    WHM= The current healer limit break w/ protect and stoneskin II
    SCH= Should be based on which ever fairy they have out. If EOS: Same LB now but add a succor to each player. If Selene: Same LB, with Protect and skill/spell speed buff for 30 sec
    NIN= A ninjitsu attack (mirage of Ninja surrounding the target and a cylinder shaped explosion erupting with an added blind debuff)
    BRD= A multi-hit rain off arrows, Aoe based with a bleed at the end
    DRG= I'd like them to get Odin's boss summon from ff7 (Toss Spear in the sky and a huge lance impales the target) Also add more damage to dragon/dragon-like enemies.
    MNK= Multi-hitting combo, similar to Zell/Tifa, (Think current Melee LB lvl 2, but a more physical "kicks & punches" version)
    BLM= Current Mage damage LB, but needs a small increase in damage buff, (Better yet allow Astral fire damage buff to apply here...)
    SMN= the active Egi Turns to the more original design of the primal, not as big, but i think you get the picture, and performs their ultimate or a more compliant version of it
    (2)
    Last edited by Zedd702; 01-03-2015 at 07:31 AM.