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  1. #1
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90

    Ilvl 125 relic dungeon runs are way out of hand. Fix them.

    I can't be the only person playing this game is that furious at SE for making another RNG based quest line to make ourselves stronger. When I first heard the requirements for all the quests I was most worried about the crafting part, but after doing this for almost two week, I can safely say the dungeons and RNG are the worst apart about it. SE really need to hot fix these ridiculous relic drops in the dungeons to be 15-20%. The first 4 I did was great. I got the drops in 1-2 runs and was thinking "Hey, this isn't so bad ", but now after 5 days and farming the same 5 dungeons and getting nothing has made me consider stopping my sub to this game. It's one thing if there's work to be put into something, it's different when all that work is based on RNG and forces you to waste your time helping out people for days on end for little to no reward. I'm a tank so I can enter dungeons pretty much instantly all the time, yet it seems I always get stuck with under geared and/or lazy dps with healers that just stand around in boss fights when they should be helping dps when I'm in no danger so the dungeons will be over faster. I understand the point of this quest line is to put high geared players into lower dungeons to keep the game alive, but this is ridiculous. I've seen maybe 5 other players there were working on their relic this whole time. I may sound like a grump and a jerk, but Vaas said it best... "Did I ever tell you, the definition of insanity? Insanity is doing the exact... same f**king thing... over and over again, expecting... sh*t to change. That... is crazy"

    I had to farm tomes and seals and the dungeons that offer me no rewards I care about except poetic tomes. Why should I even bother with this if I can run coil and get better armor and weapons there? Why should I hang around and help people in dungeons if it takes more work to get a single ilvl 125 weapon compared to ilvl 130 gear/weapons with similarly geared players? I've seen DPS players have their relic in the first 5 days. They can't even get into half the dungeon that I can and yet they get the drops easier? Is this SE way of forcing tanks to stay in the dungeons longer since they always need more tanks?

    Why does SE like to make us mad and laugh at us?
    (5)

  2. #2
    Player
    RaphaelDDL's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    269
    Character
    Da Lek
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    One thing I hate in SE is making all this RNG things on places we can't even take advantage of the EXP and drops. I mean, lv50 dungeons, drops are bad (probl everyone have soldiery gear at least, already).

    If we could 'grind' but at least having a bonus for that, like sharing even if 5% of exp, to your other classes or anything, that would worth running the same annoying content over and over. Same with Atma. Running fates that don't drop anything, you don't benefit from the exp nor anything.

    Even if that exp would add as a 'rested exp bonus' to lower classes, it would be awesome.
    (0)

  3. #3
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    If it weren't for the RNG this stage would be ridiculously too easy. It's even too easy as is.
    (8)

  4. #4
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    First off... I totally understand your frustration. It sucks being at the mercy of RNG. That being said, it has been pretty much established that the drop rate is around 20%. You being a terrible statistical outlier just makes it worse in your scenario. Hopefully, things will even out a bit if another god-awful RNG based line to the quest is added later down the road. And, of course, it will.
    (1)

  5. #5
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mercutial View Post
    First off... I totally understand your frustration. It sucks being at the mercy of RNG. That being said, it has been pretty much established that the drop rate is around 20%. You being a terrible statistical outlier just makes it worse in your scenario. Hopefully, things will even out a bit if another god-awful RNG based line to the quest is added later down the road. And, of course, it will.
    I haven't read anything about it being 20%. I have read it was 11% at best and even than that was just a guess by a group of people using their own drops as evidence. If it were 20% people wouldn't have to run a single dungeon 30 times to get it to drop and many people I have talked too said they had to do just that.
    (0)

  6. #6
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    I'm at 14/16 done after around 100 total dungeons. The first 10 went by quick, the next 4 took at least 10 runs each, Bray HM was 25+. I'm just glad DD and AV only took a combined 5 runs.

    Quote Originally Posted by Abomination713 View Post
    I haven't read anything about it being 20%. I have read it was 11% at best and even than that was just a guess by a group of people using their own drops as evidence. If it were 20% people wouldn't have to run a single dungeon 30 times to get it to drop and many people I have talked too said they had to do just that.
    If it were 20%, you would have about a about a 1/50 chance of having at least one of your sixteen dungeons taking more than 30 runs. At 11%, you would have almost 2/5 of people having at least 1 dungeon taking over 30 runs.
    (1)

  7. #7
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Quote Originally Posted by Alistaire View Post
    If it weren't for the RNG this stage would be ridiculously too easy. It's even too easy as is.
    Considering all the trouble up to this point, why not make it a bit easy?
    (1)

  8. #8
    Player
    Valkyrie_Faleva's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Valkyrie Faleva
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abomination713 View Post
    I've seen DPS players have their relic in the first 5 days. They can't even get into half the dungeon that I can and yet they get the drops easier?
    This is why when Relic quests first comes out, you rush to finish it. As more and more people finish, people who know the dungeon won't run these dungeons.
    It was like this for light grind, its the same for ilvl125.

    Besides AV and DD, everything should be easypeasy
    (1)

  9. #9
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    I did the low lvl dungeons on an alt. Was no way I was going into dd/av with a lvl 50....
    (0)

  10. #10
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    dd/av should never have been included with the dungeons to get relic items. That was a sick and sadistic move on SE's part and benefits nobody. SE thinks they're helping leveling players but in fact they're doing them a disservice by putting them with unhappy, short on patience people who naturally clash with the levelers.

    50's get absolutely NOTHING running those 2 dungeons, nothing! And the levelers get disdain and outrage. How was that a good idea?
    (6)

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