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  1. #1
    Player
    Keladon's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Keladon Esanheart
    World
    Sargatanas
    Main Class
    Gladiator Lv 60

    Idea's for dungeon's and dungeon loot

    I hate the dungeons they are the only feasible way for a character to grind or gather weekly lock out points. The dungeons offer very little reward in themselves when you cast aside the points you need to get for the week, the gear dropped inside these HM dungeons tend to be between 20-30 iLvls below current end game gear.For this issue what i would like to see SE implement are actual hard modes these dungeons will be attuned to high iLvl players IE dungeons aimed towards iLvl 115-118 for this current patch and offer semi competitive gear for players. Something in between current endgame and previous content IE of this ScoB iLvl110 and FcoB iLvl130 add gear that is iLvl 115 or iLvl 120 as well as a daily lock out to these dungeons. You would have the ability to do a dungeon to gear up other jobs you may have interest in playing we have 10 jobs available to us in game currently and will have 13 come the expansion. Would it not be more beneficial to the game and player base?
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  2. #2
    Player
    Sainya's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah!! and Gridania
    Posts
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    Machinist Lv 90
    you can turn them in for seals, buy items that sell well on the marketboard, profit. It's kinda hard to read your post (maybe i'm alone on that opinion) but you're wanting what's coming in 2.5, I think, which is the third in the Crystal Tower series.
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    <- The real reason Yoshi-P stressed watching all the cutscenes.

    Matoya: And that should give you a notion of how sick and tired I was of those spineless wretches of the Forum. All talk and no trousers, that lot.

  3. #3
    Player
    Keladon's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Keladon Esanheart
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Yes but crystal tower has a 1 week loot lock out for gear which i don't find beneficial since its another hindrance to gearing out a job i'm more looking for use out of dungeon gear a lot like how people used World of Warcrafts heroic mode dungeons to gear in preparation for raiding but aside selling peacock ore and such seals are useless we have had 12 extra ranks labeled in the Grand company's for over a year now and have yet to see SE touch upon that
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  4. #4
    Player
    Sainya's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah!! and Gridania
    Posts
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    Machinist Lv 90
    The one week lockout was to prevent everyone from spamming content on the first day and getting all the gear. They said they were implementing a token system -separate roll from the gear drop- that is, from the final implementation there will be tokens that drop to upgrade your ironworks gear (like Syrcus did for Soldiery gear)

    Also, have you seen the price of the higher cost seal items on the MB? (You have to scroll down past the coke and peacock ore) Idk about your server but they're well over worth extra seals that are sitting around.

    Also the lockout will be removed later on, like the first two implementation's lockouts were removed.
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    Last edited by Sainya; 01-01-2015 at 08:14 AM.
    <- The real reason Yoshi-P stressed watching all the cutscenes.

    Matoya: And that should give you a notion of how sick and tired I was of those spineless wretches of the Forum. All talk and no trousers, that lot.

  5. #5
    Player
    Keladon's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Keladon Esanheart
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Lock outs are removed when gear is no longer current and the under cutting on my server is pretty silly more often then not a gear piece is cheaper then cost of materials but that's a people issue not a flaw in the game and all content gets out dated like the first part of crystal tower and the earlier level 50 dungeons what difference is there on amount of time it takes if a game is requiring 1 week loot lock outs on all there content to slow players down there doing it wrong its not fun or entertaining so therefore Yoshi-p and his team have failed as developers what i'm asking for is iLvl competitive gear to the tome gear that cannot be upgraded that is not vendor or seal fodder that newest dungeons we have access to drop i90 gear something we have had access to since the games launch and hunts made it extremely easy to acquire it whats wrong with releasing a dungeon that drops gear 10-15 iLvls below the current top end items
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