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  1. #1
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    As WellFooled said, I believe they went over this during the Tokyo Fan Fest when the new dungeons were announced. Presumably they designed the new to 2.0 dungeons with the idea of hard mode versions to be released later in mind, but the dungeons that existed in 1.x obviously were not designed in such a way. All I can imagine is that for the 2.0+ dungeons they actually had more assets and paths set up upon release that they later used for the HM versions, whereas there was nothing unused in the 1.x dungeons to draw from, so completely new areas would have to be made and somehow incorporated into the overall design of the existing dungeon.
    (1)

  2. #2
    Player
    Krysanthia's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Krysanthia Sage
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nutz View Post
    As WellFooled said, I believe they went over this during the Tokyo Fan Fest when the new dungeons were announced. Presumably they designed the new to 2.0 dungeons with the idea of hard mode versions to be released later in mind, but the dungeons that existed in 1.x obviously were not designed in such a way. All I can imagine is that for the 2.0+ dungeons they actually had more assets and paths set up upon release that they later used for the HM versions, whereas there was nothing unused in the 1.x dungeons to draw from, so completely new areas would have to be made and somehow incorporated into the overall design of the existing dungeon.
    To add on: it's not so much that there's some sort of tech keeping them from doing HMs of the 1.0 dungeons - it's that they already basically revamped them for ARR and they wanted to focus on the newer dungeons rather than do yet another revamp for the 1.0 ones.
    (0)