Sounds to me you were equally at fault for entering a random DF and expecting a random stranger to cater to your speed run.Whm would not heal quick enough on large pulls, actually just standing there casting nothing for 10 seconds at a time. When asking him why he wasnt healing he said we were not doing a speedrun. Told them that's no reason to just stand there doing nothing. Pulled again slightly smaller, still very slow heals. Force kicked them. They rejoined immediately 3 times (healer instaque). Finally everyone but healer ragequit and tried again later.
This is the only time I ever quit a dungeon due to player stupidity/trolling/annoyance
Can't remember the last time I've rage quit, but I almost shame quit the other day when I got a trial from roulette I hadn't done in a long time and completely forgot all mechanics.
Perhaps the term ragequit wasn't the right word. Left a dungeon or instance would appeal to a few of you white knights better.
I don't rage quit. However, If enough people leave, I'll follow. lol
Doing my Dailies. Got Sastasha NM as a WHM. Got a tank that would not listen. He never used flash no matter what is said. I died a few times before getting to the first boss. Right when we started the boss i left. Dick move i know, but it made me happy.
Mine was like 5 mins ago, I logged in, entered HL Roulette.
WP popped and there was a tank with 2.5k hp...and then it started and there was no Sol bonus so I was like "Im going to bed now" then I logged out.
Then I typed this...AND NOW IM GOING TO SLEEP <3
Let me preface by saying I don't really "ragequit." On the rare occasion that I leave a party, it's either because I am in calm disagreement with the behavior of certain party members or because I have to get off the game. The second instance is even rarer than the first, because I do my best to plan around real life circumstances that would take precedence over the game.
Let me also say that I will rarely leave a group due to a lack of skill on the part of the group members. I have no problem with people who can't handle a dungeon or trial, and I am willing to practice with them rather than head for the hills. One example is an AK a couple of patches ago, where I stayed with an undergeared and unskilled group until they timed out of the dungeon. They were nice people, so I really didn't mind this. There are also instances where I have compensated for a lack of skill in order to finish a duty, like the time where I healed a gladiator through brayflox nm. I let him die on the second attempt of the final boss because he wasn't moving the dragon out of the poison, and healed a ninja through the fight instead. Even so, I never left or kicked anyone. I was also fine with this run, even if the gladiator should have been listening to instructions and should have gotten his job stone before advancing past hakkue manor.
All of that being said, there are times where I will excuse myself from a duty. These cases are usually the ones that involve excessively rude and entitled players, who treat the other members of the party like slave NPCs and verbally abuse them or kick them if they do not play to their standards. I eventually left a group where a paladin and ninja pair booted a BLM for not having a good rotation when they themselves were not playing optimally (no tank cooldowns, no ninja poison). I don't have a problem with people making those kinds of mistakes if they are pleasant, but the hypocrisy and mean spirited act of kicking someone else for not performing up to standard got under my skin and made me leave too. Another time, I left because a group was getting on my case for not using holy enough when I had low mana and needed to focus on keeping the group alive. I don't assume to be the undisputed master of my role, but white mages don't get unlimited mana when pulls are sloppy, dps is low, and I have to heal myself for half of each pull. When people get abusive despite my successful efforts, I make the decision to go and help players that will actually appreciate me and drop the group. Of course, these abandons are relatively rare. I think I have only left two or three times in the last few months.
There are also situations where I want to leave, but stay because the group eventually shapes up. Had a dragoon in Dzemaul Darkhold pulling extra mobs because the tank wasn't pulling them (tank was doing Zodiac and wanted to go fast, dragoon was leveling). At one point, this resulted in too many mobs and got us killed. I didn't like that very much. I understand that people want experience while leveling, but it's usually the tank's choice as to what happens if the group is not interested in communicating much. I don't like getting overwhelmed and killed just because someone wants a little more exp. I stayed because most of the optional mobs were dead already and only a few were left, which meant the dragoon quit pulling everything. He's kind of lucky that he didn't get booted, because everyone else was pretty furious with him after the stunt that wiped us.
Another example, a dragoon that wanted to speed run Qarn HM when the tank was doing normal pulls. Kept trying to rush the tank, pulled stuff for him, and nearly got us killed (my level 50 strength and abilities prevented it this time). I didn't leave this one either because the summoner sided with the tank and I and basically told this guy to chill out. He eventually did, and we finished the dungeon with no more issues.
If people cooperate and are polite, I will rarely leave before the end. It's the poor and selfish attitudes that make me want to leave and do something else.
Last edited by EmeraldAres; 01-01-2015 at 08:41 AM.
I'm very similar in that I won't quit an instance if everyone's trying, listening, and are just new. In fact I love helping new people through something, as long as they're willing to learn. I always have a good time with folks under these circumstances.
I've ragequit twice. Both times I was the tank, and both times I only quit after repeated requests for people to do something different. First time I did it was in Tam Tara normal mode as a PLD. It's been said repeatedly in this thread already that the tank is the one who sets the pace for the instance. You basically do what the tank wants. I'm not arrogant (Maybe a little) but if I'm the tank, I still expect this to be followed. I adhere to this philosophy when I'm healing or DPS, I expect others to adhere to it when I tank. The two DPS kept running off into the little side rooms to get the treasure chests, ignoring the fact that I wasn't going that way. I didn't even notice it the first time and proceeded to pull the next set of mobs. When I died I looked at where everyone was and they had gone in another direction. 'Cuz heaven forbid we miss a potion or ether. I requested, politely, that they follow me instead. They said nothing so I proceeded to pull again. They doubled back and went to the side room again, letting me die in the process. I asked them again, a little more insistently that they follow my lead, to which I was berated for being an arrogant speed running #$$ and that I needed to go with them because the rest of the group wanted the treasures. I said "Well good luck with that. You need a tank more than I need you."
Second time was in Toto-Rak as a WAR. WHM kept using Fluid Aura, knocking my primary target out of range. I was doing my best to position the mobs because we had a MNK in the group and that place can be kind of a pain for MNK's if the tank doesn't position things well. Again, I requested a total of three times that he stop doing that, each time I was a little less polite and a little more insistent. Each time he responded with "No, no. I can do this. It's just my timing is off. The DPS is helping." When the MNK defended him and said I was being a jackass I just left.
Got a tank in AV that wouldn't turn on Shield Oath and lost hate just from me using Cure I and we wiped several times in the first room. Asked him nicely to turn on Shield Oath and he kept saying "stfu". Not gonna waste my time with that...
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