
Originally Posted by
Hiruke
Rather than trying to layer jobs on top of classes, wouldn't it be easier to simply abolish classes and replace them with jobs? I don't want a system that is substandard just because it's trying to piggy back on existing structure.
For example, most of the spells we'd commonly associate with BLM currently belong to CON. However, a few also belong to THM. Being able to equip random abilities from one class to another sounds cool in theory, but so far it's been mostly an excuse to rank up every class out there, with you being somewhat handicapped if you only have one class ranked up.
I'd expect that after leveling up a job, you have all of the tools that suit that job. If you want to grab other abilities, great. But having to rank CON and THM both to 50, then layer BLM on top of CON, just to have Aspir II (sorry, Siphon MP II!), seems ridiculous.
Speaking of which, I have no idea why you're so limited in which abilities you have equipped. The "max point value" is especially tight if you're a CON. Better only equip the spells that are strong to whatever you're fighting, then switch out abilities when something else comes along!
This whole system is extremely convoluted and weak, and needs a complete overhaul. Rather than limiting which abilities you can have in general, perhaps just limit which "off class" abilities you have? Like, let me equip all of my CON (or, preferably, BLM) abilities, and if I want to equip some RDM stuff, fine! But there's only so much I can tack on before it's too much. I'd much rather do that than be like, "well, I better junk Quake, because I need room for Siphon MP II!".
Please rethink everything about the armoury system, and just give us jobs instead. Let us know what your plans are here, so the community can provide feedback. Preferably before you get too excited and committed to this work. I think it's safe to say we'd like to see something different than what is currently in place.