There, I said it!

Just to explain. Nature healer since DCUO (when I last played like 2 years ago) had multiple abilities that produces "Spore" effects, which essentially caused healing over time. The more stacks of Spores, the more healing over time the entire party would receive.

Anytime a nature healer wanted to cure a person, it would consume those spores, and based off the number of stacks, would get a potency bonus based off that.

So what I'd like, and who knows, maybe Astrologian is like this, is a healer that focuses on healing over time effects, and has a single target heal that consumed healing over time effects for a big heal. (But I kinda doubt it)

Though another thing I liked was that in DCUO, you attacked the mob doing combos and contributed to damage seemlessly while healing. Part of this was that your single target heals auto-targeted the person with the lowest % health. You never had to worry about targeting someone, cause the game did it, so you could keep attacking the boss full time.

Anyhow, was alot of fun to heal that way. You never did as much damage as DPS or tanks or support jobs, but you definately helped.