PVP gear in the futures should remove melding sockets system, and convert to a Novice system how the Relic did. By that, cap Primary stats, next people buy a pvp gear sphere scroll and Meld the stats. Obtain the Alexander item after every PVP match.

In addition to the secondary stat items, offer bonus drops, such as, long term kill list, kill streaks, and RNG rare drops. A long term kill list, such as, the hunt log; rewards is PVP V through X material for killing so many player types. 10, 100, 1000, and etc. Then Kill Streaks can offer the same incentive, a 10 kill streak will yields V material, and yes this carry overs from match to match. Next RNG rare drops, As much balance as you wish to add, this is the real reason you que 5-10 times more. SE knows RNG, how about dropping a competitive piece of gear once and a while. Something that offers Set bonus, the counter-act to PVE gear drops system.