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  1. #1
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20

    More raids, raids, raids...

    More raids, raids, raids... thats what I read in 1.19 pre-letter patch notes.

    I wonder if this will be limited by party size (4/4) again ? we are 2-3 members linkshell and we cant afford this low raid whatever dungeon thats in game since 1.18. Yet more raids are coming in.


    Another thing that I wonder about is Ifrit battle level 30 and 50, Ifrit seems like a strong guy. Yet party of 30 can beat him as well ? Should not there be something "else" for these 30ranks at this time ? Hm. (Ifirit battle 30 - 4/4 , Ifrit battle 50 - 8/8)


    btw, why so many new raids, what is FF turning to ? I am not sure if raids are the right direction for FFXIV, but well. People like speed runs so I guess it is. It is no content for me tho, I am only one... *censored:P* will come out not so far since today I hope, so meh anyway.
    (5)
    Last edited by Synthesis; 08-17-2011 at 05:19 AM. Reason: changed name of another mmorpg to *cen...

  2. #2
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    You are not the only one

    I am for not instanced content.

    Edit: I like the raids but I don't want them to concentrate only on instanced stuff. I want to see the open public dungeon first.
    (1)
    Last edited by nibelunc; 08-17-2011 at 05:29 AM.

  3. #3
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by nibelunc View Post
    You are not the only one

    I am for not instanced content.

    Edit: I like the raids but I don't want them to concentrate only on instanced stuff. I want to see the open public dungeon first.
    so far even a short conversation in quests is kinda instanced, every single bit is instanced. i've never seen so much instanced stuff before in an mmo. It's a very stupid approach imo and an immersion killer. It feels as if they ran out of ideas in a lot of ways. And on top we have the many limitations like crystal tools etc. ... i'm not sure how this is gonna turn out but i don't have the best feelings, even though some updates were ok so far and improved the game but i don't think they are changing their direction with instances...
    (1)

  4. #4
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,141
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Anty View Post
    so far even a short conversation in quests is kinda instanced
    Actually, I like this part. While I don't think everything in the game should be instanced, and would really hate it if it became like WoW where the world is just a lobby for people to use dungeon finder to play with people they'll never see again like it's not even an MMO, instances for quests like the main story quests do some things you can't do normally.

    Yes, if you just walk right over to the person with an icon over their head, the instance seems useless. But you can also talk to all of the other NPCs there which have interesting things to say related to the current story events. A good example would be the last Gridania quest - the amphitheater is normally empty, but during that quest instance it's populated with NPCs to talk to about what's going on, and you even learn information you wouldn't otherwise like that the story NPCs are from Sharlayan. Gives you an opportunity to talk more with NPCs and learn more without interrupting the flow of the cutscenes.
    (1)

  5. #5
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    again, people that love obsolet things and hate the real challenge
    hnms is not challenge, hnm= monopolize items and bad economy in the game
    the raids is good
    is the real right direction, if take old ffxi elements this game could be retrograde
    (0)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by odette View Post
    again, people that love obsolet things and hate the real challenge
    hnms is not challenge, hnm= monopolize items and bad economy in the game
    the raids is good
    is the real right direction, if take old ffxi elements this game could be retrograde
    Yes. Obsolete things. Like spelling and grammar.

    My only problems with raids are that they feel separate from the game world and are timed. It feels more like a bureaucratic system rather than a dynamic addition to the world and that's part of what I loved about XI. Everything in the games structure felt natural, even if the economy suffered for it. I think there should be some sort of middle ground, but I'd be hard pressed to think of what that could be.
    (0)

  7. #7
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by nibelunc View Post
    You are not the only one

    I am for not instanced content.

    Edit: I like the raids but I don't want them to concentrate only on instanced stuff. I want to see the open public dungeon first.
    Instanced content is fine but its just done totally wrong how they are currectly doing them. They need more objectives that are diffrent, more areas, some sorta level cap system, balancing chest treasure, reenter limit system and earn raid points apon clearing raids and maybe little more better rewards & adjustments on costs on raid point shops.

    Raids need to be more like FFXI ToAU Assaults. They are very both the same but FFXI had reused zones to bring out alot of diffrent objectives with a diffrent instance's then just slay a boss.
    (0)
    Last edited by Venat; 08-17-2011 at 05:35 PM.

  8. #8
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    If you paid attention the 1.19 Notes list atleast 4 new raids, maybe 5 if you count Ifrit.

    Also. Every FF Ever has had Raids. They are called "Dungeon Crawls" Yoshi simply uses modern MMO terminology for them.

    Remember when you had to dig down the northern crater to fight sephiroth? Raid.
    (6)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Cairdeas View Post
    Remember when you had to dig down the northern crater to fight sephiroth? Raid.
    Did I need 7 other players to enter the northern crater? Thats not a raid it's a dungeon. I can't wait for the "Public" dungeons to be released because for the love of god if I require parties just to enter a area I'm automatically jaded against it.
    (0)

  10. #10
    Player
    Ryodi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    22
    Character
    Ryodi Valhalla
    World
    Excalibur
    Main Class
    Archer Lv 60
    Raid is just another word for instance, which is nothing new to an FF mmo. Limbus, Dynamis, Salvage, ENM, BC/KS/ISNM, Assault, Einherjar...all familiar instances to FFXI players.
    (2)

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