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  1. #121
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Teslo View Post
    For some reason you seem to think that Job = The 5 abilities that you quest for over 20 levels.
    To be honest and lore aside, that's pretty much what all jobs are now, granted those 5 new skills complement the non job skills in varying degrees from really well to just kinda there. So yeah, they enhance previous abilities in most cases, like Dragon Kick does for example.

    On the lore side, I like how they handled the Rogue to Ninja transition, with the Rogues guild keeping in contact with the Ninjas, it's a nice touch that all the other quests didn't really have aside from the SCH keeping in contact with the MRD guild I guess, which isn't even its class' guild. Considering they already threw out all the previous class storylines from 1.0, I wouldn't really mind if they wrote entirely new stories for 3.0 if they did end up abolishing classes and turning the guilds into job guilds, with the job NPCs joining their ranks and making a sort of followup story on them. Especially if it means getting rid of classes, which really and sadly don't serve much of a purpose after level 30.

    A lot of those jobs were technically just recently reintroduced into the world, though some are special cases like PLD were they really never went away. In both cases I think it'd be a good chance to introduce more story progression, which granted we'll still have once Heavensward hits with the new level cap, but it'll be just for 10 levels. If they did remove classes I'd still like a way for people to go through the existing class quests because some are just as good as they were in 1.0, though some are just also kinda there and kinda disappointing, like the Marauder quests.

    In the end, all this should really have been done since ARR's launch, especially because they both basically remade most abilities and they also wrote new stories. It was the perfect chance to finally turn classes into jobs but it was a missed opportunity I guess, though probably was also because of how the data was carried over or some other reason.
    (1)

  2. #122
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Unfortunately, right now the stories surrounding class-job separation is the only thing keeping SE from dropping the established classes.

    The class guild helps us to step into the world and city it is based in, and there is nothing saying the story surrounding the new jobs won't do the same for Ishgard.
    (1)

  3. #123
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ametrine View Post
    Unfortunately, right now the stories surrounding class-job separation is the only thing keeping SE from dropping the established classes.

    The class guild helps us to step into the world and city it is based in, and there is nothing saying the story surrounding the new jobs won't do the same for Ishgard.
    Well best we can tell now these new Jobs may have the same requirement as Rogue unlock, being require lvl 10 to unlock Armory for new characters.

    Not to mention their location is unknown and being Jobs these new Jobs may not have Guilds in a City State like the classes so the Job Trainer location is most likely out in the world or in a specific location.
    (0)

  4. #124
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by EdwinLi View Post
    Well best we can tell now these new Jobs may have the same requirement as Rogue unlock, being require lvl 10 to unlock Armory for new characters.

    Not to mention their location is unknown and being Jobs these new Jobs may not have Guilds in a City State like the classes so the Job Trainer location is most likely out in the world or in a specific location.
    Good point!

    It could also allow the way players enter the game brand new remain as is, going through the same tutorial. It would be way easier on SE that way.

    Although, since we are on the subject, it makes me wonder how we will gain our new skills when the cap is raised. I've only gotten a few jobs unlocked, but in all of their cases, their storyline is tied up rather neatly. Will we perhaps have a new NPC to learn from?
    (0)

  5. #125
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kuwagami View Post
    stop spreading misinformation thanks. No base class doesn't mean the cross skills system is going to waste with the new jobs. It just mean that it's a job directly (use in end game) without having the burden of a class (useless in end game).
    You cannot cross class job abilities. And atm the cross class system is garbage as it stands because it is extremely limited to where there is not really an option to what you cross class. In order to have dept where it means anything endgame it needs a complete rework, anyone playing endgame will tell you this. The part you quoted stated a fear I have with the direction they seem to pushing the game. Never did I state that is what they are doing, maby they are revamping the way the current system works which is what my post stated to begin with. But as it stands YOU CANNOT USE JOB ABILITIES ON OTHER JOBS PERIOD. So since Drk is a job you cannot cross class say drk abilities to pld unless they change the system.

    Next time read before typing, thanks.
    (0)

  6. #126
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Xatsh View Post
    snip
    I'm sorry you took it as a personal attack but the thing I wanted to say more than anything is that people should stop (and it was you that time) to speculate too much and above all to speculate on wrong ideas.

    Why wrong ? Well, while it's true that current job abilities can't be cross classed, it's only because they are quest abilities. DRK, MCN and AST won't have only quest abilities (or maybe they will, a heck lot of quests for all. But they most probably won't) thus they will have abilities that can be cross-classed.


    That's why I hate it when people talk about the classes as a separate entity. Classes are the entry level of the jobs. From a lore perspective, they're different, but from a game perspective, they're the same.


    But I agree that the current cross system is a bit off. All in all, there is only that much options available. A much more interesting system would be the traditional FF style jobs : one job, one sub job, and eventually some traits to take. Levelling one job will make you fine. Getting secondary jobs will allow you a lot of versatility (add restrictions like "can't change in intances" or stuff like that as they want people to stick to a job apparently in dungeons. Also, abilities would get a potency nerf as not your main job OR combos could get removed to avoid abuse like WAR sub DRG for high damages without the enmity generation). Getting all the traits will allow you to be able to adapt to situations as they come by chosing the most fitting to the instance you're planning to go against.


    Sure it would need a heck more work to balance all. But it would gain a lot in depth. And it would make a real use of levelling many jobs.
    (1)

  7. #127
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ametrine View Post
    Good point!

    It could also allow the way players enter the game brand new remain as is, going through the same tutorial. It would be way easier on SE that way.

    Although, since we are on the subject, it makes me wonder how we will gain our new skills when the cap is raised. I've only gotten a few jobs unlocked, but in all of their cases, their storyline is tied up rather neatly. Will we perhaps have a new NPC to learn from?
    Most Job storyline do tie up their current story nicely but they also provide hints to the next part of their Job story for lvl 51 to 60.....


    Warrior story, for example, shows you a girl and the Warrior Trainer's brother at the end of the lvl 50 Job Quest cutscene. The little girl is most likely suffering from trauma from what happened now due to almost being killed and his brother is getting help to control his power but this incident most likely has a long term effect with people's trust in him due to this rampage.

    Ninja story also leaves a hint for the next story being about discovering the Legendary 4th mantra which was shown in the lvl 50 Ninja quest.

    Paladin story has yet to be resolved because now the Paladin Trainers are on a journey to recover the Paladin order sacred sword from this Cult.

    Summoner Story will most likely focus on finding this mysterious Ascian that corrupted Tristan.

    Scholar story will most likely focus on dicovering the cure for the mysterious illness that turns people into Tonberries
    (0)
    Last edited by EdwinLi; 01-03-2015 at 07:47 AM.

  8. #128
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    ^^^^ NOOOOOOOO!!!!! Wheres your "Spoiler Alert"!!!! Lol...its cool. Im doing ninja now, lvl45, and they might add a "4th" mudra? wow...that would be awesome...and tough to find room for more skills on my bar...lol
    (0)

  9. #129
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by QiLymePye View Post
    ^^^^ NOOOOOOOO!!!!! Wheres your "Spoiler Alert"!!!! Lol...its cool. Im doing ninja now, lvl45, and they might add a "4th" mudra? wow...that would be awesome...and tough to find room for more skills on my bar...lol
    sorry about that but ya it hidden behind a hide tag now. Almost forgot this forum doesn't use the [spoiler]...[/spoiler] tag for hiding spoiler stuff.

    Back on topic:

    I'm more worried what the 4th mantra would do to the Ninja community because that 1 skill for using all 4 mantra in the right order...

    creates shadow clones to fight for you.
    (1)

  10. #130
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    yeah, i agree. I enjoy NIN but with the Mudra lag....that would be rough. But that job is awesome. Does anyone know if the other new jobs we are getting gonna have their own job-unique run and jump animation like NIN when your weapons are unsheathed? Would love to see DRK running while dragging sword low and behind them like they are about to perform an uppercut with it.
    (0)

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