Quote Originally Posted by Demeos View Post
I'd be more interested in removing the classes (not removing Jobs) and then just having one called...wait for it..."Adventurer". Boom, done, next please.
I had submitted 3 separate suggestions about an Adventurer class (the class has no weapon equipped and has the ability to delve further into NPC lore when not armed to the teeth.)
to the community team through their official channel since 2011. This is something that makes so much sense to me, I mean common sense that it could have single -handedly fixed Tanaka's
recycled vision of 1.0 coming into ARR.

IMO, ARR should not have had playable classes, this system should have been resolved with the introduction of Jobs, making Jobs easier to tweak for when introduing more Jobs in the future that no longer are based on a single class-based
system. This is why SMN ans SCH is so messed up, because that job is eating the very fruit that contributed to the downfall of 1.0 architecture.

/rantoff