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  1. #81
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    I just hope that they really overhaul the cross class system as well.

    (dunno how the 3 new "jobs" will fit in...but oh well)

    I'd love them to do another cross class shuffle like they did from beta to live (they removed PUG from BLM *cry* and CNJ from BRD *cheer*)

    Every mage having access to ACN skills is boring especially seeing as Virus is crap without the trait and just gives the enemy immunity >.<

    Add ROG to the roster! Death Blossom for alll <3
    (0)

  2. #82
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Pomelo View Post
    I just hope that they really overhaul the cross class system as well.

    (dunno how the 3 new "jobs" will fit in...but oh well)

    I'd love them to do another cross class shuffle like they did from beta to live (they removed PUG from BLM *cry* and CNJ from BRD *cheer*)

    Every mage having access to ACN skills is boring especially seeing as Virus is crap without the trait and just gives the enemy immunity >.<

    Add ROG to the roster! Death Blossom for alll <3
    Goad for all.
    (0)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  3. #83
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Pomelo View Post
    Every mage having access to ACN skills is boring especially seeing as Virus is crap without the trait and just gives the enemy immunity >.<
    Twintania says hi

    but yeah for now, only E4E is a really useful cross skill :/
    (0)

  4. #84
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    I would rather see them just abandon the classes. Kepp the ones we have now, but I would rather them just keep coming up with and adding new jobs. It would be easier than trying to come up with what combines with what to make what. And the problem is if you link a class to a job, you water down both. What if there were no jobs, and CNJ was just WHM and THM was just BLM, etc. We could have had better and different skills for each job instead of trying to add skills from a class to a job. I mean we already can switch jobs on the fly, why would i need to add a cross skill anyways? Makes the jobs more diverse and different jobs for different people. Instead of just lvling up a class just so you can get a skill from it, I would rather them give you weapons and armor with skills to learn.
    (0)

  5. #85
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mysteltain View Post
    Second, changing the cross-class system into a cross-skill system would require a lot of recoding and rebalancing work that the dev-team may not have time for. It may actually be a bit more beneficial if that'd let them give us more options for bringing skills over to other classes, but when compared to the work it requires...I'd rather have new content, not remade content.
    What a lot of people don't seem to realize is that the "Dev Team" isn't just a single entity that works on one thing at a time. You've got the battle systems teams, the design teams (SSSSS... Plural! ;P), the Item/Equipment teams, the lore teams, the content teams, etc etc etc. While there is a group of teams constantly working on updates and keeping current content interesting, there's another whole set of teams working on the next expansion, and with a game as big as WoW (And likely FFXIV if it keeps going...) the expansion after that, too. What you often see is a group working on the expansion, and when that expansion hits they're the "Primary" team that adds content during that expansion while the previous team goes ahead and starts on the next expansion in the queue.

    For a big update like the class/job revamp, Yoshi tells the appropriate expansion team, "We want to change the way this feature works in the game. Start working on that for your expansion." In this way the expansion team can add extra manpower to devote to that task so they don't lose progress on things like content, new jobs, new races, new zones, etc.

    Quote Originally Posted by Mysteltain View Post
    Sorry for the wall of text, but once I started I just couldn't stop, heh.
    Don't apologize for having something to say. :P Gods know I've done the same thing in almost every response I've made. :P
    (1)

  6. #86
    Player
    Fleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Primula Solheim
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 96
    I kinda figured that battle classes (not including DoH/DoL here) are relics of a past time, that is, 1.0. Many players were not happy with the classes, they wanted more classic FF classes and improved class identity. So the devs just sorta added jobs on top of the existing class system, since I don't think they could have easily renamed everything and changed all the associated quests. I can see why it was a good idea for 1.0, but it does seem needlessly complicated now.

    I sort of wish that they'd just done away with the whole classes/jobs distinction for 2.0, when they were re-doing everything anyway. I don't particularly want to see classes removed now, though if they do get around to revamping classes and/or jobs, IMHO they will have to be very careful with cross class abilities. Not gonna lie, I miss my 1.0 "battle mage", but I'm pretty sure the devs don't want anything like that running around the game. xD
    (0)

  7. #87
    Player
    MyKotoShi's Avatar
    Join Date
    Apr 2011
    Location
    Eorzea―Gridania(Wutai) Vana'diel―Bastok(Lakshmi)
    Posts
    399
    Character
    Kohana Iroha
    World
    Sargatanas
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Demeos View Post
    I'd be more interested in removing the classes (not removing Jobs) and then just having one called...wait for it..."Adventurer". Boom, done, next please.
    I had submitted 3 separate suggestions about an Adventurer class (the class has no weapon equipped and has the ability to delve further into NPC lore when not armed to the teeth.)
    to the community team through their official channel since 2011. This is something that makes so much sense to me, I mean common sense that it could have single -handedly fixed Tanaka's
    recycled vision of 1.0 coming into ARR.

    IMO, ARR should not have had playable classes, this system should have been resolved with the introduction of Jobs, making Jobs easier to tweak for when introduing more Jobs in the future that no longer are based on a single class-based
    system. This is why SMN ans SCH is so messed up, because that job is eating the very fruit that contributed to the downfall of 1.0 architecture.

    /rantoff
    (0)

  8. #88
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Edellis View Post
    short answer -- new race, new town, new expansion starter area, needs new starter jobs that don't exist in the typical 3 Eorzea states.

    long answer -- This is better for the game. Currently, queue times are horrifically skewed, the best thing this expansion can do currently is make Tank/Heals a more popular and populous path.


    Also, Square never said Dark Knight / Astro / Gunner won't have class paths. They just said they're not classes, they're starter jobs.
    No new starter area. Coerthas and Dravania is a war zone.
    (0)

  9. 01-01-2015 12:09 PM

  10. #89
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Felis View Post
    No new starter area. Coerthas and Dravania is a war zone.
    your opinion. doesn't mean there can't be a starter area there btw.
    (0)

  11. #90
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    What SE can do is separate the Classes an Jobs. Make the Classes into "Jobs" while still having the other Jobs. For example, when you get ROG to 30, you need it at lv 30 and a lv 15 PUG. When you do the Quest to unlock NIN, it is now separate rather than using the jewel to change into the job. Ninja starts at lv 1 but learns all the skills from ROG, (it could be a temporary thing til they have time to change the name and animations but not the effect). Since you got your skill from the lv 15 and 30 quest, it gets those as well. They could buff up the Classes to be on par with the Jobs. They could keep their 10 cross abilities slots or if they want, add 5 new abilities as they lv to 50. That way nothing has to be removed and each Class and Job keep their Lore rather than Classes becoming nonexistent past 30. They could add new quests as well so it's not jarring to be lv 1 to 30 / 30 to 50 with no class/job quests.
    (1)

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