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  1. #1
    Player
    ECHOxLegend's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    46
    Character
    Raspurr Wild
    World
    Malboro
    Main Class
    Pugilist Lv 60
    So let me get this straight, classes don't get any specific skills that their one job cant already use, and not advancing to a job doesn't have any benefits, and the "cross-class skills" that i'm hearing about could still exist even if all the classes were jobs , it would just be "cross-job skills" i.e moot point. SO in my opinion, keep the classes we have, because I personally like basic noob->grows->can advance->becomes something similar but different for RP/lore reasons, then don't make anymore classes, because under the CURRENT SYSTEM, there is no reason to separate class \and job combat wise because they are basically the same thing and thus these new jobs can just do all the same skill progression and RP/lore stuff but just all in 1 job without having nitpick and rework all previous classes into their jobs and changing any relevant quests/dialogue/lore to make it seem like you were that job the whole time. Sounds like a good plan to me.
    (2)
    I take what I like and I like what I take!

  2. #2
    Player
    ECHOxLegend's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    46
    Character
    Raspurr Wild
    World
    Malboro
    Main Class
    Pugilist Lv 60
    I thought it was weird to have a single class and job because that would imply that you pick one, then sprout into multiple jobs, I'm personally i'm ok with that system.
    but in the this current system the point is to lvl, interact with the world and NPCs of your archetype and if you want something different, you pick a new archetype

    personally I would make it so a job 1-60s but you have access to multiple skills which all don't need to be used, rather can't be, and this would differentiate your character between others of your job in interesting ways, maybe even break the trinity and let you be any role, the job just plays that role differently than any other job with differences in balance and stats. I appreciate I can level any weapon style I want anytime but Id rather be any trinity type I want in the style I like, though that might be too greedy.

    I don't know how these new jobs are, or if they will be standard, but they seem alright without removing classes. wait and see.
    (0)
    I take what I like and I like what I take!