Quote Originally Posted by DeadRiser View Post
Um... lol all the classes are basically the jobs, that can cross class 5 more abilities instead of having the job abilities.

The ONLY classes that can be played differently than it's job counterpart is marauder which can be a pretty decent damage dealer and still be tanky(ish). And maybe archer since most bards don't play songs anyways.

I FOR ONE WELCOME THE CHANGE, NO MORE CLASSES. JUST JOBS.

With just jobs, they can focus on making them actually unique. I'm so glad they didn't go the two jobs per class route.
I second this. classes would have been ok if they kept adding them, like rogue. But then, whats the point? I would rather have unique jobs than to have class. It can be more in depth. For ex. rogue. Instead of turning rogue into ninja, they could have just had rouge as its own job separate from ninja, like in FFXI. That way you get more specialized, unique skills and stats for rogue and the same for ninja, cause seriously, why would i want my ninja to mug people? and maybe rogue would have had different weapons than ninja, etc. like what they are doing with DRK. what would have happened if they branched DRK off of a class, like marauder or gladiator? what would be the weapon? because as is right now, when you go from class to job, weapon type stays the same. DRK with wands? DRK with sword and shield? DRK with axe?