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  1. #11
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Only class that have some kind of porpose is arcanist because they have 2 different job. Wonder are other classes gonna get more jobs in the future.
    (0)

  2. #12
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    Is because they can't be bothered to make the base classes worth anything. In 11 people still had reasons to stay a WHM or aTHF even after openning up later jobs. Square didn't bother to make these classes worth anything post 30.
    (7)

  3. #13
    Player
    Slick's Avatar
    Join Date
    Jun 2014
    Posts
    64
    Character
    Slick Plissken
    World
    Behemoth
    Main Class
    Archer Lv 54
    Quote Originally Posted by Shadex View Post
    Is because they can't be bothered to make the base classes worth anything. In 11 people still had reasons to stay a WHM or aTHF even after openning up later jobs. Square didn't bother to make these classes worth anything post 30.
    And that stinks.
    (2)

  4. #14
    Player
    DrOstler's Avatar
    Join Date
    Aug 2014
    Posts
    99
    Character
    Luna Krustallos
    World
    Odin
    Main Class
    Gladiator Lv 60
    Because base classes are extremely pointless. It only makes sense for Arcanist
    (0)

  5. #15
    Player
    Xhominid's Avatar
    Join Date
    Sep 2014
    Posts
    188
    Character
    Vanicesol Luna'ciel
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dervy View Post
    snip
    Agree with this. One of my hugest hangups with the game is the fact that Classes and Cross Classes honestly offer no true benefit compared to a Job. Even forcing us to play another class to get the Cross Class skills is just tedious because they could have easily just GIVEN the skills to those Jobs just by simply leveling, especially when they are far weaker than the base job's version already(I honestly don't want to level to 34 just for Eye For An Eye on my WHM when it has such a huge CD that it would only be valuable when in Coil and maybe some HM and EX bosses.)

    It honestly feels like Fake Longevity because on one hand, you need some of these skills anyway due to how valuable they are(Swiftcast) and they don't require you to be over halfway to 50 to get. Then there's others that require you to be at 30+ to get a skill that's either somewhat valuable(Invigorate, Quelling Strikes) or just barely so(Eye For an Eye) and then, there is still the fact that a good chunk of Cross Class skills for Jobs is nigh useless anyways so it's mainly worthless.
    I honestly do hope that they remove the Cross Class requirements and just give us the skills in our leveling path when we hit their level to get.
    (0)

  6. #16
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Base classes are a relic from 1.0 that really don't need to exist. Looking at SMN/SCH it is impossible to play both jobs at full effectiveness due to them sharing attributes and the 2 jobs feel a lot a like in terms of gameplay because you have all of the same abilities aside from job abilities/pets.

    I for one am very happy they've decided to move away from base classes since I like different jobs to be unique and don't want them to share attributes which it seems won't be changing any time soon.

    If anything I would say that attaching multiple jobs to the same base class is more "dumbed down" than anything.
    (1)

  7. #17
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    I don't necessarily mind the fact that they're getting rid of classes as the story for those jobs will now just be continuous rather than split into 1/2 Class 1/2 Job as it is now. However I am worried about what this means for the existing classes who are still bound by the system compared to their new counterparts.

    You can't cross-class job abilities as it stands, none of them. You can only cross class "Class" abilities, so how will this work with the new jobs? Will they just be self contained and be unable to take or give anything from the existing classes? Or will they re-work this system entirely?
    (2)

  8. #18
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Prototype909 View Post
    I don't necessarily mind the fact that they're getting rid of classes as the story for those jobs will now just be continuous rather than split into 1/2 Class 1/2 Job as it is now. However I am worried about what this means for the existing classes who are still bound by the system compared to their new counterparts.

    You can't cross-class job abilities as it stands, none of them. You can only cross class "Class" abilities, so how will this work with the new jobs? Will they just be self contained and be unable to take or give anything from the existing classes? Or will they re-work this system entirely?
    Well with Jobs only allowed to Cross-skill 2 classes I'm guessing Machinist, Dark Knight, and Astrologian will only be allowed to cross-skill 2 classes as well.

    They may keep current classes as the only class that can cross-skill all classes.

    It is also possible that Machinist, Dark Knight, and Astrologian will not have any skills that can be shared with the other classes.

    This would mean that GLA, PGL, LNC, ARC, ROG, CNJ, THM, and ACN will be the only classes to provide cross-skills which make them valued because if players and cross-skills they will need to level these classes.

    So to keep players into playing these classes, SE may make GLA, PGL, LNC, ARC, ROG, CNJ, THM, and ACN the only classes to provide cross-skills.
    (1)

  9. #19
    Player
    Slick's Avatar
    Join Date
    Jun 2014
    Posts
    64
    Character
    Slick Plissken
    World
    Behemoth
    Main Class
    Archer Lv 54
    Quote Originally Posted by Prototype909 View Post
    I don't necessarily mind the fact that they're getting rid of classes as the story for those jobs will now just be continuous rather than split into 1/2 Class 1/2 Job as it is now. However I am worried about what this means for the existing classes who are still bound by the system compared to their new counterparts.

    You can't cross-class job abilities as it stands, none of them. You can only cross class "Class" abilities, so how will this work with the new jobs? Will they just be self contained and be unable to take or give anything from the existing classes? Or will they re-work this system entirely?
    This is a very interesting question. I wonder if anyone here knows?
    (0)

  10. #20
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shadex View Post
    Is because they can't be bothered to make the base classes worth anything. In 11 people still had reasons to stay a WHM or aTHF even after openning up later jobs. Square didn't bother to make these classes worth anything post 30.
    In XI the jobs you unlocked later werent advanced versions of what you already had, it was a different system. You were just unlocking the classes that came in later expansions.

    Classes in XIV were the original from 1.0. When XIV first launched there wasn't much distinction between any of the classes aside from what weapon your character was holding. Jobs streamlined it a bit more, which sounds like it's being dumbed down but it was really just making each class/job more unique to itself. After jobs were introduced the plan was that classes would be for solo content and jobs for group, but aside from some very specific situations, there's no reason to play a class once you unlock it's job.

    So now going forward, there's no reason not to just roll the class and job into one thing. This way you're not doing one small storyline from 1-30, then another 30-50 (or 60 in the case of the expansion), you can devote that entire level range to one storyline and theme. The classes we have wont disappear, then they'd have to remove their quests and likely expand on the existing job ones to pre-30, it's just what we get moving forwards.
    (4)

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