I'd be more interested in removing the classes (not removing Jobs) and then just having one called...wait for it..."Adventurer". Boom, done, next please.
Last edited by Demeos; 12-31-2014 at 05:54 AM. Reason: clarification
"I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face."
- SAO Abridged (Ep.2 | 8:35)

I had submitted 3 separate suggestions about an Adventurer class (the class has no weapon equipped and has the ability to delve further into NPC lore when not armed to the teeth.)
to the community team through their official channel since 2011. This is something that makes so much sense to me, I mean common sense that it could have single -handedly fixed Tanaka's
recycled vision of 1.0 coming into ARR.
IMO, ARR should not have had playable classes, this system should have been resolved with the introduction of Jobs, making Jobs easier to tweak for when introduing more Jobs in the future that no longer are based on a single class-based
system. This is why SMN ans SCH is so messed up, because that job is eating the very fruit that contributed to the downfall of 1.0 architecture.
/rantoff
Classes don't serve any purpose other than lore, and this is why I don't see the current 9 classes being removed from the game. Just think about the White Mage questline for exemple, the adventurer is THE ONLY non-padjal allowed to learn the ways of white magic and was only chosen for that becuase of his great skill as a conjurer.
Combatwise, there is no difference in leveling a "class" from 1 to 30 and then a "job" from 31 to 50 and leveling a "job" from 1 to 50 so most likelly they will simply keep the current classes and don't create any new ones in the future, having only pure jobs from now on.
Last edited by KokoGigiyako; 12-31-2014 at 04:19 AM.
"I have to save Benediction for a REAL emergency!"
-My last words before lots of wipes
Honestly, though, they could probably accomplish the same thing while merging WHM and CNJ. Start the game as a CNJ, progress to 30, have a quest that requires 30 CNJ 15 THM, completion of the quest changes you to WHM. Instead of having equipable soulstones, just have it be like any other storyline item that we carry in our not-part-of-the-inventory bag.Classes don't serve any purpose other than lore, and this is why I don't see the current 9 classes being removed from the game. Just think about the White Mage questline for exemple, the adventurer is THE ONLY non-padjal allowed to learn the ways of white magic and was only chosen for that becuase of his great skill as a conjurer.
Though, it would do weird things to cross-class skills, now that I think of it.


Final Fantasy XI and every Final Fantasy game "just" has jobs... and they arent less complex..
when they get rid of conjurer... they wont need to get rid of the conjurers skills.. because they are almost typical WHM skills anyways..
It would be good thing, so they wont need to implement a new class for every new job. starting from lv 1 with the specific job.
because you play a class in endgame?
Yes, I've have played Archer up to T9 in endgame. All Clear. I play Mard and Archer.Final Fantasy XI and every Final Fantasy game "just" has jobs... and they arent less complex..
when they get rid of conjurer... they wont need to get rid of the conjurers skills.. because they are almost typical WHM skills anyways..
It would be good thing, so they wont need to implement a new class for every new job. starting from lv 1 with the specific job.
because you play a class in endgame?
Not everyone cares about endgame, most players dont. Some of us play for FUN and like to play classes in Fates and open world stuff. Taking them out RUINS our FUN.
If SE could find a way to make classes good for endgame then this "Class hate" wouldnt be a problem.

Endgame is fun to most of us. Saying that you don't care about endgame while in the same sentence saying that you play classes in endgame is kind of an oxymoron. If you're actually playing a class during endgame content (While simultaneously not caring about that content) all you're doing is making things harder for the people in your group to clear the content. This can be fun for some people, but since you don't even care about that content, it's clearly not fun for you, either. All you're doing is throwing a temper tantrum with absolutely no reasons to back it up. What reasons you have given are in conflict with themselves.Yes, I've have played Archer up to T9 in endgame. All Clear. I play Mard and Archer.
Not everyone cares about endgame, most players dont. Some of us play for FUN and like to play classes in Fates and open world stuff. Taking them out RUINS our FUN.
If SE could find a way to make classes good for endgame then this "Class hate" wouldnt be a problem.
Classes are not optimal for endgame content because the endgame content is designed with Job skills in mind. This, by very definition, means that classes aren't a consideration when implementing new content, which only means that they are an outdated relic from a system that is no longer relevant. To keep them in the game at this point is to stagnate development on new and exciting content.
I'm reminded of WoW's Cataclysm launch. Blizzard changed the entire game. Every zone was altered, every quest was changed. Old quests were removed in place of the new quests. Some zones were entirely destroyed in the changes brought by the new expansion. The game was forever altered from the ground up. Literally. Even the skill tree systems changed. There was some resistance, but ultimately everyone agreed that it was a good thing. People who got to play in the earlier versions had something to reminisce about, and new content to explore on low-level alt characters. I'm willing to bet that someone complained that changing the maps and everything in-game would RUIN people's FUN. But they did it, and it was awesome and nobody stopped having fun.
Most player never get to try any endgame stuff. We cleared Coil 1 and Coil 2 in an planned PF group. No one was held back and it was really easy with a Bard in the party make up. You dont really need two Bards. Point being is " I Did it!" Classes could just going on to become their own jobs. I hate Bard. I love Archer. wouldnt be nice if Archer was it its own JOB, made with endgame in mind? More jobs = more FUN = more choices for endgame groups to make. Also, it makes for bad story telling for a Lv 1 Bard to "Just" know how to use a bow. It makes for great story telling for a Archer to learn how to use a Harp. I still hate ALL Endgame stuff.
Last edited by FranSeara; 01-03-2015 at 01:11 AM. Reason: need spill chick
ARC is just a BRD that doesn't sing. >_>Most player never get to try any endgame stuff. We cleared Coil 1 and Coil 2 in an planned PF group. No one was held back and it was really easy with a Bard in the party make up. You dont really need two Bards. Point being is " I Did it!" Classes could just going on to become their own jobs. I hate Bard. I love Archer. wouldnt be nice if Archer was it its own JOB, made with endgame in mind? More jobs = more FUN = more choices for endgame groups to make. Also, it makes for bad story telling for a Lv 1 Bard to "Just" know how to use a bow. It makes for great story telling for a Archer to learn how to use a Harp. I still hate ALL Endgame stuff.
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