Because in all honesty, base classes are redundant. We didn't even have jobs when the game first came out, but they wanted traditional FF jobs but didn't want to remove the new classes. So we got stuck with this awkwardly planned system.
Because in all honesty, base classes are redundant. We didn't even have jobs when the game first came out, but they wanted traditional FF jobs but didn't want to remove the new classes. So we got stuck with this awkwardly planned system.
To be honest I've been a staunch activist for the removal of classes.
Once jobs were introduced classes have done nothing but hamper the development teams ability to be creative or innovative with the jobs themselves.
The classes are pointless artifacts in 2.0. If they've got the time someday and are bored, I wouldn't be sad if they reworked all the 1-30 class quests to be for the job instead, and got rid of classes completely.
Its not really stripping anything.
The Class to Job progression in Lore is the Adventurer rediscovering lost Magic/Skills.
Going forward, our Jobs are new to the world of Eorzea, so having a Job Crystal that whispers secrets of old techniques makes absolutely no sense, lore wise.
These aren't Jobs that existed in the distance past, So having no base class makes a lot of sense.
One could argue that the Classes are whats left of the Jobs as the more advanced techniques were lost to time.
in XI SE also called those jobs you unlocked "Extra Jobs" not "Advanced Jobs" the players were the ones that started to call them advanced jobs.
that one always bothered me because if they were infact advanced jobs they would have been more advanced versions of the existing jobs not totally something else.
in XI you have 22 jobs most if which have little to do with eachother and are unique.
in XIV we have
6 DoW classes that evolve into 6 DoM jobs
3 DoM classes that evolve into 4 DoM jobs
which means if we got rid of the classes we would end up with 10 DoW/DoM jobs + the 3 new ones.
some of you worry about lore. well I'm most confident they could make a whole new lore around it that would make it make sense
no I didnt forget the DoH/DoL classes, fairly confident not much needs to be done to those
Last edited by Wildsprite; 12-31-2014 at 05:53 PM.
They're mostly in a good spot, except for Fishing, which needs to be completely redone. lol
Lore doesn't need to be thrown out the window, but it can very easily evolve. Look at the difference between 1.0 and 2.0. Back in 1.0, everyone and their freakin' dog had the Echo. Every player, and every players path companions, even all of the NPC's involved in Minfilia's group had access to this power. Now, suddenly, in 2.0, the Echo is a rare power gifted only to those who are chosen by Hydaelyn as champions or saviors, or... something. Similarly, the awakening of the Keeper of the Lake could send Aetherial shockwaves, stirring powers in adventurers across the realms! This could explain why we see a bunch of DRG's in the cinematic when there's only supposed to be one at a time.
why are people assuming that the cross class skills system will not be here for the new jobs ?
currently, jobs don't have cross skills because the only "job" skills are quest skills, which can't be "cross classed".
but if the start as jobs at level 1, they won't have only quest jobs, so they will be able to "cross class".
Also, the whole "class/job" is just semantics. "jobs" are advanced "classes". Or rather, "classes" are for levelling while "jobs" are for end game, which is why the new "jobs" are called "jobs", they'll have a use at end game.
As is base classes were from the ole 1.0 class system. Right now their only merit allows players to be extremely diverse in additional spells and abilities for the sake of soloing, which also was an ole design from the 1.0 era. Yoshi-p has expressed trying to do away with as much of the ole 1.0 systems as possible.
It is because FF XI players complained that the classes were not like the FF XI jobs and that they want the classic FF jobs they knew from XI in XIV.
In old 1.0 classes worked more like weapon classes. You leveled a class to get better with the weapon and learn more weapon skills. Once learned you can use the skills with every other weapon (but weaker than with the origin weapon). Except the skills that were bought with Guild Marks in the guilds. The character had his own level with the physical level and stat points were earned with the physical level and not with the class rank.
10 minutes ago. The BTN.
Last edited by Felis; 12-31-2014 at 11:08 PM.
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