Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 131
  1. #51
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Because in all honesty, base classes are redundant. We didn't even have jobs when the game first came out, but they wanted traditional FF jobs but didn't want to remove the new classes. So we got stuck with this awkwardly planned system.
    (2)

  2. #52
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    To be honest I've been a staunch activist for the removal of classes.

    Once jobs were introduced classes have done nothing but hamper the development teams ability to be creative or innovative with the jobs themselves.
    (1)

  3. #53
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The classes are pointless artifacts in 2.0. If they've got the time someday and are bored, I wouldn't be sad if they reworked all the 1-30 class quests to be for the job instead, and got rid of classes completely.
    (3)

  4. #54
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Slick View Post
    I guess I just love the lore, and would hate to see that stripped from the game.
    Its not really stripping anything.

    The Class to Job progression in Lore is the Adventurer rediscovering lost Magic/Skills.

    Going forward, our Jobs are new to the world of Eorzea, so having a Job Crystal that whispers secrets of old techniques makes absolutely no sense, lore wise.
    These aren't Jobs that existed in the distance past, So having no base class makes a lot of sense.
    One could argue that the Classes are whats left of the Jobs as the more advanced techniques were lost to time.
    (1)

  5. #55
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Brianmj View Post
    WHM and THF were jobs. We just didn't have to unlock them like advanced jobs.
    in XI SE also called those jobs you unlocked "Extra Jobs" not "Advanced Jobs" the players were the ones that started to call them advanced jobs.
    that one always bothered me because if they were infact advanced jobs they would have been more advanced versions of the existing jobs not totally something else.
    in XI you have 22 jobs most if which have little to do with eachother and are unique.


    in XIV we have
    6 DoW classes that evolve into 6 DoM jobs
    3 DoM classes that evolve into 4 DoM jobs

    which means if we got rid of the classes we would end up with 10 DoW/DoM jobs + the 3 new ones.
    some of you worry about lore. well I'm most confident they could make a whole new lore around it that would make it make sense

    no I didnt forget the DoH/DoL classes, fairly confident not much needs to be done to those
    (0)
    Last edited by Wildsprite; 12-31-2014 at 05:53 PM.

  6. #56
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Wildsprite View Post
    no I didnt forget the DoH/DoL classes, fairly confident not much needs to be done to those
    They're mostly in a good spot, except for Fishing, which needs to be completely redone. lol

    Lore doesn't need to be thrown out the window, but it can very easily evolve. Look at the difference between 1.0 and 2.0. Back in 1.0, everyone and their freakin' dog had the Echo. Every player, and every players path companions, even all of the NPC's involved in Minfilia's group had access to this power. Now, suddenly, in 2.0, the Echo is a rare power gifted only to those who are chosen by Hydaelyn as champions or saviors, or... something. Similarly, the awakening of the Keeper of the Lake could send Aetherial shockwaves, stirring powers in adventurers across the realms! This could explain why we see a bunch of DRG's in the cinematic when there's only supposed to be one at a time.
    (1)

  7. #57
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    why are people assuming that the cross class skills system will not be here for the new jobs ?

    currently, jobs don't have cross skills because the only "job" skills are quest skills, which can't be "cross classed".

    but if the start as jobs at level 1, they won't have only quest jobs, so they will be able to "cross class".

    Also, the whole "class/job" is just semantics. "jobs" are advanced "classes". Or rather, "classes" are for levelling while "jobs" are for end game, which is why the new "jobs" are called "jobs", they'll have a use at end game.
    (1)

  8. #58
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dervy View Post
    When was the last time you used a Class?
    Theres usually few Marauders in Frontlines :P
    (2)

  9. #59
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    As is base classes were from the ole 1.0 class system. Right now their only merit allows players to be extremely diverse in additional spells and abilities for the sake of soloing, which also was an ole design from the 1.0 era. Yoshi-p has expressed trying to do away with as much of the ole 1.0 systems as possible.
    (0)

  10. #60
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gramul View Post
    Because in all honesty, base classes are redundant. We didn't even have jobs when the game first came out, but they wanted traditional FF jobs but didn't want to remove the new classes. So we got stuck with this awkwardly planned system.
    It is because FF XI players complained that the classes were not like the FF XI jobs and that they want the classic FF jobs they knew from XI in XIV.

    In old 1.0 classes worked more like weapon classes. You leveled a class to get better with the weapon and learn more weapon skills. Once learned you can use the skills with every other weapon (but weaker than with the origin weapon). Except the skills that were bought with Guild Marks in the guilds. The character had his own level with the physical level and stat points were earned with the physical level and not with the class rank.

    Quote Originally Posted by Dervy View Post
    When was the last time you used a Class?
    10 minutes ago. The BTN.
    (1)
    Last edited by Felis; 12-31-2014 at 11:08 PM.

Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast