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  1. #1
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Guys lets be Real here without classes in the game Jobs couldn't do any endgame stuff. Why, because all Jobs grow from classes. An lv 50 Bard is really just a Lv. 50 Archer with songs and a stat buff. Take away the Archers skills earned thru leveling Archer and Bard is All songs with maybe 1 or 2 attacks. Same for all the other jobs. The classes we have now must stay in the game. Now the Jobs we're getting can go classes(less) but All the other jobs must keep their class roots and lore. To do anything else would be pointless and worthless to do. Why throw away the story and lore of the game? I'm so tried of these post every day, its the some thing. Live with it the Devs do.
    (3)

  2. #2
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by FranSeara View Post
    Guys lets be Real here without classes in the game Jobs couldn't do any endgame stuff. Why, because all Jobs grow from classes. An lv 50 Bard is really just a Lv. 50 Archer with songs and a stat buff. Take away the Archers skills earned thru leveling Archer and Bard is All songs with maybe 1 or 2 attacks. Same for all the other jobs. The classes we have now must stay in the game. Now the Jobs we're getting can go classes(less) but All the other jobs must keep their class roots and lore. To do anything else would be pointless and worthless to do. Why throw away the story and lore of the game? I'm so tried of these post every day, its the some thing. Live with it the Devs do.
    You can absolutely change the current class/jobs into standalone jobs without blitzing the lore or current playstyle of the class/job. The only thing that changes is the presence of a soul gem. For example: You start off as a White Mage. You have the WHM symbol, the name, all the stuff. But you report to the Conjurer's guild. They refer to you as a Conjurer. You grow as a "Conjurer", and later when you start doing the White Mage quests, they're just telling you information as to why YOU'RE a White Mage. Nothing changes... Maybe they could edit a tiny bit of dialogue to make it fit better.

    This isn't how I'd do it, personally. I feel there are far better options. But you seem to want things to go on not changing.

    If I were to give my own opinions on how it would be changed... I would retool all the classes into their eventual jobs and remove the classes from the game as PLAYER CHOICES. NPC's would still exist as the classes, but the players, as the heroes, would have the "Rarer" jobs. I would absolutely separate SCH and SMN and make them a bit more unique. That's really the only CHANGE I'd make to the current jobs. All the other jobs would remain as they are now, they'd just be jobs from level 1 instead of classes. I would change the class quests to fit more in-line with the jobs. NPC's would say things like "Wow, you actually wield the power of White? I thought only Padjal could do that! Well, for your basic training, you'll be following the same path as most Conjurers, but you may find your powers expanding faster than your peers, to eclipse them totally by the end of your career."
    (2)

  3. #3
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Personally I hate it, I loved the whole Class>Job idea.
    (3)

  4. #4
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It has more to do with their opinion of the general gaming population.
    1) Most people have pea-brains - Can't comprehend more complex systems.
    2) Most people are lazy - Won't level up other classes for abilities.

    In 1.0, we had to level gathering and crafting to gain extra stats for combat classes. Makes very good common sense, but people bitched non-stop.
    The RNG skillups didn't help though lol...
    (1)

  5. #5
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    It gives them more options to create a job. No cross class crap to think about. If anything, they can add more depth.
    (0)

  6. #6
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Personally I have no problem w/ it.
    (0)

  7. #7
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Um... lol all the classes are basically the jobs, that can cross class 5 more abilities instead of having the job abilities.

    The ONLY classes that can be played differently than it's job counterpart is marauder which can be a pretty decent damage dealer and still be tanky(ish). And maybe archer since most bards don't play songs anyways.

    I FOR ONE WELCOME THE CHANGE, NO MORE CLASSES. JUST JOBS.

    With just jobs, they can focus on making them actually unique. I'm so glad they didn't go the two jobs per class route.
    (3)

  8. #8
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by DeadRiser View Post
    Um... lol all the classes are basically the jobs, that can cross class 5 more abilities instead of having the job abilities.

    The ONLY classes that can be played differently than it's job counterpart is marauder which can be a pretty decent damage dealer and still be tanky(ish). And maybe archer since most bards don't play songs anyways.

    I FOR ONE WELCOME THE CHANGE, NO MORE CLASSES. JUST JOBS.

    With just jobs, they can focus on making them actually unique. I'm so glad they didn't go the two jobs per class route.
    I second this. classes would have been ok if they kept adding them, like rogue. But then, whats the point? I would rather have unique jobs than to have class. It can be more in depth. For ex. rogue. Instead of turning rogue into ninja, they could have just had rouge as its own job separate from ninja, like in FFXI. That way you get more specialized, unique skills and stats for rogue and the same for ninja, cause seriously, why would i want my ninja to mug people? and maybe rogue would have had different weapons than ninja, etc. like what they are doing with DRK. what would have happened if they branched DRK off of a class, like marauder or gladiator? what would be the weapon? because as is right now, when you go from class to job, weapon type stays the same. DRK with wands? DRK with sword and shield? DRK with axe?
    (0)

  9. #9
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    for some insight on to how we got here:

    1.0 was really bad and the armory system was one of the -very- few good things about the game. so we begged them to keep it for 2.0. we didn't really expect to end up in this scenario.


    Oops.

    edit: at least it does get people to try out classes they wouldn't normally try. it's how I ended up enjoying THM/Blm.
    (4)
    Last edited by Nephera; 12-31-2014 at 11:35 AM.

  10. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Because in all honesty, base classes are redundant. We didn't even have jobs when the game first came out, but they wanted traditional FF jobs but didn't want to remove the new classes. So we got stuck with this awkwardly planned system.
    (2)

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