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  1. #1
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    I really hope they do ditch classes. They are leftovers from 1.0 and were something Tanaka made. Now they serve no purpose.

    In 1.0, we used to bring THM to Ifrit, and could trio gold key bosses on classes. Now..after level 30, they are 100% useless. To change the lore would be easy, they'd just have to change some of the text. Meh.

    AND PLEASE for the love of god..separate SCH and SMN. I do recall them saying they will finally do this, crossing fingers for it being the expansion!
    (3)

  2. #2
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Meier View Post
    I really hope they do ditch classes. They are leftovers from 1.0 and were something Tanaka made. Now they serve no purpose.

    In 1.0, we used to bring THM to Ifrit, and could trio gold key bosses on classes. Now..after level 30, they are 100% useless. To change the lore would be easy, they'd just have to change some of the text. Meh.
    No it would not. The base classes are far too ingrained into the setting to just "change some of the text." And I don't really see why the base classes are such an issue that they need to be outright removed. It is no different than the job promotion in the first Final Fantasy game.
    (5)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Since classes are almost useless and a relic of 1.0 SE probably does want to ditch them. However they most likely don't want to go back and reprogram all the class quests and cross class system. It would be a much cleaner system if they removed classes altogether. But I think they are going the from here on out route that all new jobs do not have base classes and that is just the way its going to be.
    (0)

  4. #4
    Player
    Korilynn's Avatar
    Join Date
    Nov 2014
    Posts
    143
    Character
    J'esshica Clahne
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I like the cross class skills. Gives a reason to try out other classes and it's a way to progress one's character. Getting rid of Jobs doesn't need to mean getting rid of cross class skills though.
    (3)

  5. #5
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Prototype909 View Post
    I don't necessarily mind the fact that they're getting rid of classes as the story for those jobs will now just be continuous rather than split into 1/2 Class 1/2 Job as it is now. However I am worried about what this means for the existing classes who are still bound by the system compared to their new counterparts.

    You can't cross-class job abilities as it stands, none of them. You can only cross class "Class" abilities, so how will this work with the new jobs? Will they just be self contained and be unable to take or give anything from the existing classes? Or will they re-work this system entirely?
    My guess is that the current classes will serve all the cross-class skill needs for future jobs. Except Thiefs. Thieving scumbacks who only take and give nothing in return.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  6. #6
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    I love classes!!! I understand the need to Dumb down the game for new players now. Cant have them leveing other classes to open other jobs now can we? Nope, Just BOOM!! you the Dark Knight now...how?? maybe..just cuss. Where's the LORE? I guess we'll have to wait and see.
    (1)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Maybe the new jobs work like how the classes worked before the jobs came ingame 1.20 (but with limited cross-class skills). Only that they are called jobs instead of classes.

    It would be nice if SE part away the classes from the jobs and change the classes into their own jobs. The amount of jobs would be double ^^
    THM could be a DoT job again, CNJ something like RDM and so on.
    (2)
    Last edited by Felis; 12-31-2014 at 06:56 AM.

  8. #8
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    It got dumbed down way back in 1.0 when the ability change update happened and even further when the job update happened. Classes were originally envisioned as a way for people to customize and create their own unique class, and presumably certain combinations of abilities would create a job, of course with the game so badly rushed as it was it never really exactly came to that.

    With all that gone and everything railroading you into a single set of abilities, there's not reason to keep classes anymore aside from the obvious coding aspects. It's too late to go back now to introduce more customization, so might as well remove the classes altogether since no endgame content requires them, when even in 1.0 you could get away with certain classes in endgame, mostly THM for a situational but useful AoE Sanguine Rite.
    (2)

  9. #9
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I operated under the assumption that classes only apply to roles you can begin the game with, the moving to the new jobs became an option when you could swap after beating the level 10 quest.

    I mean, crafting and gathering classes are already set up so that you walk in at level one and work straight to 50. If SE writes it that way, I can't see there being that much confusion.
    (0)

  10. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ametrine View Post
    I mean, crafting and gathering classes are already set up so that you walk in at level one and work straight to 50. If SE writes it that way, I can't see there being that much confusion.
    I've actually found several that imply a sizable gap in time between one quest and another.
    Of course they also imply a time limit on some like the armorer quest.
    (0)

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