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  1. #1
    Player
    KanjirouAkama's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Kanjirou Akama
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    "Master" Craftsman "Jobs", and specialized "Crafting Stations" for FCs

    DoHs have no soulstones. Houses have crafting "facilities": Cooking Stoves, etc. So:

    Create a "master craftsmen" level for DoHs, with a "station" in FCs (or the new workshops.)

    Stations would give CP, Control, etc., new recipes, and more output from old recipes, like 2-3x yarn or ingots. In order to actually use or build these stations, you would need Master status -- beyond 4-star. This would be like BLM for THM, with a soulstone: "Soul of a Master Woodworker", etc.

    E.g. WVR station could show cards & combs for fleece, a knitty-knottie, giant walking wheel, and other real-life tools like an 8-harness countermarch loom. BSM could have bloomery & forge, CRP could have Roubo's famous workbench and a mill.

    Stations would be crafted. To make the CRP station, you would need tools which are themselves crafted (by masters): planes (rabet, moulding, jack, joiner), chisels (skew, mortising, gouge) and gauges, etc.

    The stations themselves could even be "leveled" by adding tools.
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  2. #2
    Player
    KanjirouAkama's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Kanjirou Akama
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I do a lot of these handicrafts in real life, and there's tons of potential for new recipes if the game included extra tools by putting them into workshops/crafting stations. You could justify items like bowls and chess piece sets, etc., by adding a lathe to the CRP shop, or you could have wine bottles by adding a glory hole to the BSM shop for glass-blowing. Functionally, players would just use the shop to gain access to the new recipes like wine bottles or bowls, and building the shop itself would in turn require these extra tools (which are also just items crafted from even more recipes); these "parts" of the shop could be merely aesthetic, so you wouldn't have to add all kinds of sub-disciplines to DoHs with separate skills or anything -- nothing would really change, you'd just have even more stuff to craft and an extra tier of "Master" for vertical progression in DoHs.
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